Friday 15 July 2022

Syphon Filter Review

It would be nice if the game had over the shoulder aiming and dare I am even saying I wish it had a cover system because those flak jacket enemies can be super annoying. The aiming mechanics the game does have aren't great, lock on aiming is rather unreliable due to how the camera while moving can act erratic and it stays locked on after you killed an enemy and first person aiming requires way to much precesion to get headshots consistently while not getting riddled with bullets. I also wish for an ability to lean and and an actual way to reliably avoid fire. The danger meter is interesting on paper but it fills up really quickly even when constantly moving or behind cover when in first person mode and leaning to the side. If you can get past these issues there is a good game here.


The level design is still really good, it feels like a Rare game or Medal of Honor with it's objectives system. One big issue I have with it like all games with this system is that you can miss an objective on your first run and then make it to the level exit and the game is like, "NOPE, YOU GOT TO FIND THAT ONE CRATE TO PLANT A BOMB ON". It was also interesting to see Gabe reach places so high up for a realistic shooter game protagonist.

I do miss this kind of level design, it's all but gone now. And shit, the rewinding and save states on PS5 really comes in handy, there's a number of bullshit parts in the game, but I do enjoy it but if I played it without the save states and rewind????? Not sure. The above mentioned issues would make the game without save states and rewind to be a pain,

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