Saturday 12 February 2022

Spider-Man(2018) Review

I mainly played it for the story since my memory of it wasn't that great and outside of some issues, it still holds up. Otto Ocatvius was a great villain, I can even relate to aspects of him too but the thing with him is that the guy is so inspirational that I wished he never turned heel at all. If anything, the story does a better job at making you hate Norman Osborn. The story does a decent enough job at fleshing out the other villains, even if their motivations was just explained through audio logs I enjoyed Peter and MJ's dynamic a lot too. It was nice seeing MJ actually doing things in an on screen Spider-Man story. The stealth sections weren't all that bad either, the game gives you enough tools and feedback for you to get past them. They are decent enough. Making JJ a radio show host was a genius idea, he was better off being a radio show host than a newspaper editor. As for the gameplay, this the traversal is very good and the closest it ever felt like to Spider-Man 2's. 

But a big issue is that they never combine traversal and combat. But a much much bigger problem is that once you upgrade your gadgets and unlock double finisher the combat quickly becomes a gadget and finisher spam fest, you can even do this on the highest difficulty too. I started to get bored by the combat after a point and just played for the story afterwards. The Arkham games never really had this issue because you can't pause to select gadgets, you can only equip one gadget at a time, you had to build up a combo meter in order to do finishers, and there was no double finishers. It's why I can play Arkham on Normal where Spidey PS4 started to get boring even on Spectacular difficulty. All that and focus is easy to build up. This is Insomniac's first melee combat game and there is a solid foundation here but I hope the sequels improve the combat.

No comments:

Post a Comment