Tuesday 7 December 2021

Dead to Rights Series Brief Thoughts

Dead to Rights: 

This game is extremely bizarre. The first half of the game seems to know that the shooting is basic hitscan combat with weird controls so it breaks up the pace with these weird mini games, the drowning one being the absolute worst of the bunch. After, at a certain point, the mini games stop and then it becomes a straight up shooter and it can get feel drawn out at times. The game isn't that long but it can feel draggy at points. 

The story and presentation is rather strange, the whole game feels like it wants to be some kind of epic crime movie and it does have it's weird charm all though the in engine cutscenes feels like what would've happened if Remedy didn't give Max Payne it's signature comic book style cutscenes.

Dead to Rights 2:

Basically when I think of this game, I tend to think of Steve Blum and one of his more memorable game performances and the gameplay feeling a much jankier Strangehold. It's a fun short little game to play on a weekend.

Dead to Rights Retribution:

Out of all the DTR games you should play, this one is it. The game has a combination of melee and combat that I haven't seen many other shooters try to do before or since. It's cool the amount of combat options you have for a hitscan shooter. You can fist fight enemies, send Shadow on them, use Bullet Time and guns to get kills, disarm enemies, throw enemies into each other, do executions and even do them with weapons, take cover(which is often boring but I use it as a way to heal) and my personal favorite: the clinch. 

It makes for a combat that actually doesn't feel like it can get dull after a point for a game with hitscan weapons. 

The Shadow stealth sections are okay and are decent enough, it's interesting to play a stealth game as a dog.

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