Monday 3 October 2022

FEAR 3 Review

Overall, I give this game a 6 if you play as Point Man but as Fettel, FEAR 3 feels like a completely different game. It's crazy. Where Point Man feels like an awkward FEAR 1 and 2, Fettel is like Point Man's gameplay except now it's about possesing enemies as a ghost rather than Bullet Time. When playing as Fettel, you can't use guns and in order to use firearms you have to possess an enemy, and when you do, you have to collect hearts to keep your "psychic link" with the enemy. It adds a lot more depth than you might think since using guns is something you have to obtain and maintain since you are a ghost.

My only issues that prevent me from calling this system great is that possesions are on a cooldown that you can't speed up by killing enemies and you have to wait adding boring gameplay when that involves hiding behind cover and the regen health is still there when possesing soldiers and enemies, so you can't kill enemies and gain health, you also have to regen your health too which I feel was a waste since it would make this game less cover based. This system even has more depth where you can control even non gun wielding enemies too. That and enemy holds up tend to be pretty OP at times, you can do it for a few seconds and then you can hold it back again and keep blasting them. This is an effective tactic on Phase Commanders, but you can possess them which is cool. Honestly, I was expecting Fettel to feel tacked on but he is worth playing the game again as to experience the better and more deeper parts of FEAR 3's combat.

They should've dropped Point Man and just have FEAR 3 be, "the Fettel game".

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