Saturday 25 June 2022

Ratchet and Clank Size Matters Review

The game is strange, all the ingredients to make a decent if by the numbers Ratchet and Clank game is here, I emulated the PS2 version btw. I call it that because the game feels like an amalgation of Ratchet 2002 and the sequels.


You have Ratchet being more self centered and dawning his 2002 look, you got the PDA, and you respawn with the amount of ammo and bolts you had before you died instead of at a checkpoint. It also has the nanotech health upgrades, the weapon upgrades, armour and strafe from 2 and 3. It almost feels like Ratchet and Clank 1.5 at times. What holds the game back however is the awful, and I mean really awful camera, it zooms in too close and it jerks around too much when moving and when in tight spaces, and when too many enemies get on screen it becomes a bitch to dodge the attacks since enemies hit as hard as they do in Tools of Destruction. The mandatory races especially the first while have David Bergeard's awesome music, controls terribly and there are some crazy as hell difficulty spikes.

Then the games gets really easy once I used the Rocket Launcher and PDA combo, and the last level was mostly a breeze when I got the shield along with that. It's really weird, there's a decent enough game here and if the camera wasn't so bad, this could've been to Ratchet what God of War Chains of Olympus was to GoW. Overall, considering this was the first Ratchet game I played many years ago, everything afterwards in the series certainly was an upgrade.

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