Thursday, 2 June 2022

Ghostwire Tokyo Review

 This game was...decent enough. All though what carried the game for me was the novelty of it being a first person AAA Japanese game, screw it, a first person Japanese game that's not a visual novel or a dungeon crawler.

Combat is okay but nothing special. You get all your main abilities pretty early on and the game doesn't add any new powers later so combat doesn't really have much to shake things up later. It does know when to break up the pace because if this game was just combat, it would get tiresome fast due to how basic it and rudimentary it is overall. It's mainly, attack, charge attack, use wind attacks for single enemies, water for close range, and fire for large big groups and powerful enemies. It never grows past this, luckily the game has stealth segments that and parts where you play as just Akito without his powers to break things up. Stealth is not great but I am not expecting it to be.

The open world however just feels tacked on but that is usually for these kinds of games, I never feel like I want to side quests due to how much the game reminds you how much Akito needs to save Mari(go to a phone booth to redeem collectibles to get XP and the game will remind you) and the open world consist of clensing Tori Gates, in fact that is mainly what you do, and it makes me wonder, why not instead of being an open world, just be a hub world where you can do missions, something like Yakuza? Just have Tori Gates be apart of the main quest to unlock more of the HUB, the whole thing feels half baked to me. You get to use Tengu to get to higher ground and that is not used much. 

The story is surprisingly engaging if not really overly explained that well, I liked the characters and their interactions all though I think it's because the voice acting does a good job selling it. The story has a number of unanswered questions the more I think about it. And considering how many cutscenes the game has, I would like to get some degree of answers regarding them.

Overall, decent enough game carried by one big novelty.

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