While I like it a little more than I remember it, it still has major issues that prevent me from really enjoying it. I actually kind of liked the early parts of the game but the later parts really started to get dull.
The first few hours felt like everything Infamous 1 tried to do with progression but better since it does better job at easing you into the mechanics like giving you at least 2 more powers before giving you the rest a few minutes later and slowly letting the player getting used to them without waiting for too long. Smoke is a pretty good starting power and Neon is a good follow up but Video oh lord Video is so OP that is sucks at most tension or sense of experimentation since Invisibility is so OP. You can get stealth takedowns out the ass to the point where you perform finishers like no tomorrow. The game just became a joke once that power came into the fray. The melee is also OP. And it's easily the best power to use for traversal. This is like a shooter where they made one weapon dominant for every solution.The story is also okay, the characters are decent but nothing special. My big issue is how small scale everything feels compared to the first 2 games. Since Infamous games are superhero narratives, it feels so odd that SS's story feels so small scale and lacking a plot that is larger than life. The whole game's story could've been avoided if Augustine just pulled the shards out after interrogating the people since they still need to live their lives after that. Augustine is a pretty decent character on paper but it suffers from the problem that a lot of villains in action games suffer from and with the short length of the game her motivations are never explored and is just delivered through exposition.
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