There isn't many if any games where I have played 4 times and I still enjoy playing it even now. Usually there'd be things I'd be more critical on or aspects about the game that just annoys me now. Maybe there's parts of the game I dislike or portions of the game I feel is underdeveloped but no. Everytime I replay the Titanfall 2 campaign every few years and every time I play it, I still find the same level and enjoyment and awe I do when I originally played. Sure there are some issues but every piece media has problems but they are minor in the grand scheme of things.
One major aspect I like about the game is the story but especially on how it's told. Titanfall 2 follows the Half Life logic of the player getting to play out the journey with no major cuts happening unless if it's a load screen. With Titanfall 2, it's more of the bond between Jack Cooper and BT-7274. As the game's opening cutscene eloquantly puts it, "what truly separates the pilot from all the grunts and machines on the battlefield is the bond between a Pilot and his Titan". The story is ultimately about Jack and BT as they are reluctantly paired up together to deliver a distress signal about doomsday weapon that can destroy Harmony. It's a simple set up but it's told very well with Jack and BT's banter and how it's interspliced at the right time.What also helps is how the game forgoes the issues that many FPS games had where the player character talks during cutscenes but never speaks during gameplay or just not have the character talk at all. Here, Jack talks and while the dialogue options seem pointless, it keeps the player in the moment of wanting to participate but without taking control away from the player and it adds small talk during the down time sections especially.
Jack and BT go through so much together through their banter and with them learning to become efficient together as the game foreshadowed with the quote I mentioned, it's hard for me not to get teary eyed at the ending of "The Beacon" mission.
Gameplay of course carries everything. Right off the bat, Titanfall 2's gunplay feels snappy and punchy and the weapons feel and sound great. You also get a cloaking ability but considering how large the enemy count is and how quickly enemies can put you down, you can use it as a quick way to break line of sight and then relocate to get the drop on the enemy.
What also helps is the movement system since for one you can double jump and you can wall run. What helps the wall runs in this game is that they are easy to do and they can be endlessly chained as well. Double jump is a good to carry the fast paced momentum. There's also the slide which can be fun to use when chained into a sprint and get some quick kills.
Okay, gunplay is good, it's mechanically sound and movement controls are great. What about the levels? They also don't pull punches either. First you have a solid tutorial known as the "pilot's guanlet" that goes over gunplay and movement. Then you got the a rather simple but elegant tutorial as you do 3 of something to restore BT. After that you go to well a made sewer level which is a great series obstacle challenges as you fight soldiers and suicide bombing robots. There's a level where you go through an assembly line that tests your platforming ability as you fight off hordes of enemies towards the end. Effect and Cause being the amazing level where you traverse through 2 different timelines and learn about the doomsday experiement. What's cool here in that it even encourages you switch when there's stage hazards too so what could kill you could help you progress through a level. The Beacon is a great downtime level where it is foreshadowed where you need to be at the start of a level as you slowly progress doing shootouts, puzzles platforming to get to that part. "Trial by Fire" a titan only level. The Ark where you have to platform through moving ships as you kill enemies and having BT do the throw again. It all culminates in The Fold Weapon where you get reign fire with the smart pistol.
Best part of all this? While this is no doubt a short game it never FEELS that way due to how amazing all these levels and everything is in the moment. The weakest level here is Trial by Fire and it's not because it's bad but because it's a Titan only level.
Might as well go to the negatives. The Titan parts while empowering can get boring during extended periods due to how simple it can feel compared to on foot combat. Bosses aren't that great while more going on that a lot of bosses in the genre, they suffer from the weak framework Titan gameplay has. The AI can also be rather stupid too constantly having them run into things or have no idea where they even are. I also find it disappointing that the grapple hook can't be used during single player.
Overall, these issues are minor in the grand scheme of things. Considering how much TF2 is a killer no filler campaign that I enjoy after beating 4 times is surprising.