Oh Yakuza 3 what an interesting game. What was originally going to be me buying the Kiwami 3 "remake" then turned into buying the remastered version of the original game before the delisting on consoles. To do this along with Kiwami 3 going into the frankenstein's monster direction that it did is one of many reasons why I'm becoming more and more dillusioned and disinterested in the franchise. To put it plainly, I don't dislike Yakuza 3 but I'm getting more and more annoyed by the series' antics the more I revisit it. I did play the original game before and while I prefer it over Yakuza 5, I'm noticing so many more narrative issues with the former and the series by extension. In spite of all this, the main villain Yoshitaka Mine carried much of the game and even some aspects of the Morning Glory subplot too.
This transitions me to my next point and a much derided part of Yakuza 3: the narrative pacing. I didn't really taking care of the Morning Glory children in the early parts of the game but I can understand the complaints in that it has barely if any connection to the main story at all. It's also easy to complain about Sayama from the 2nd game being completely written out of the story when it hinders the narrative growth Kiryu could gain. Besides that much of the early sections of the game is helping out with the children and their problems. Sort of like Mass Effect 2 with the loyalty missions but if there is one thing I can give this game over ME2 is that Kiryu isn't directly solving the problems the children are having, he's more along the lines of guiding them in the right direction. For a game that deals with parenthood, it's decently executed.This all ties into what happens later in the game with the main villain Yoshitaka Mine. He might just be the most interesting antagonist the series has ever had. The story starts to get much more engaging when late game he delivers Kanda head to Kiryu and the gang. Speaking of Kanda, it's easy to write him off as a dumb, horny and arrogant moron but the story does a solid job at establishing he was only ever able to get anywhere because no one else better could step up to take over the Niskiyama family.
Mine himself has an interesting backstory on he's a self made man who paid to be part of the Yakuza life rather than having it forced on him or choosing to impress role model like Kiryu did. How he wanted to find geniune love and loyalty when he never got when he was younger which leads to a great scene later in the game where Kiryu showing love, compassion and sympathy to the children is more of him showing weakness than geniunely helping the kids.
Whenever I look back on the story of Y3, this is what I often think of since while this is well done. The narrative pacing gets really messy. The game's main plot is about brining a corrupt CIA operative to justice and finding a mystery man, so much of the game's plot is this wild goose chase to find the mystery man. That and long drawn attempt to draw out a corrupt CIA agent. When the plot twist is finally revealed you GO BACK to Morning Glory with the kids again for 50 minutes and then the story can continue.
However what really annoys me and this is much of the series is how Kiryu despite supposedly being a criminal acts like a superhero with his moral code of not killing but then he'll act "devious" and wait for someone else to kill or scarifice themselves to finish off the opponent he himself won't do.
He's esstentially the personficiation of the Lex Luthor line: "I'm not going to kill you, she is. I abhor violence" but Kiryu is supposed to be a hero and not a scheming villain. The lack of any kind of self awareness in the story itself just makes this so much worse and harder to swallow and I just can't take the series' writing at face value because of this.
So parts of Yakuza 3's story I like but other parts I can be downright apathetic towards.
Gameplay particularly is not as maligned as parts of the internet can make it out to be. Yes, enemies do block a lot but it mainly happens with bosses or mini bosses and when that dice roll happens, it just exposes the big issues with the Yakuza combat system. You need to land hits on them to build up the heat guage and if you don't build heat fast or efficently enough, combat encounters go on for so much longer.
On top of this smashing furniture to activate the frantic button tapping stomach punches is the most effective way to do damage and the button prompt to activate this in heat mode is a dice roll on if the animation will happen at all making combat even more dragged out if you don't land this move.
Just be prepared to have a lot of healing items on you since and go to the drug store to buy them since you'll need it for the blocking mini bosses and bosses.
There is also a challenging police chase mini game but lowering to easy helped.
Overall, Yakuza 3 is okay but I question venturing furthur with the series or replaying later games.