One of the most "why" reboots ever created and that is saying something considering this is Painkiller. The thing is that it's not even a terrible game. It's sort of in the realm of something like Robocop 2014, sure everything after the first entry is varying degrees of sub par and on paper maybe a continuity reboot is sound idea but as a whole doesn't have much going for it. It's truly strange that at one point Painkiller kept the idea of "boomer shooters" alive in the 00s along with Serious Sam has now become derivative and suffers from an identity crisis.
It wants to be a coop game but it also has elements of having a traditional FPS campaign. The "raids" you do are basically traditional levels. You even have grapple hooks, dashes and double jumping. There's bosses and enemy waves too. Many of this an be found in new Doom.The weirdest part is when playing Painkiller 2025 in the moment and it's just you mowing down endless hordes of enemies with original game's array of quirky weapons like the Stake Gun, Shotgun, and Electrodriver with visercal damage animations and seeing countless enemies die to the raw power of them, it can be pretty enjoyable. Unfortunately the game has a two weapon limit and has currency based unlock system so now playing around with the weapons you enjoy or deem suitable is locked off and you got to keep playing the same levels to get them.
There are aspects that can get in the way of that like doing objectives on each Biome like holding blood canister and killing enemies around it to power it, throwing soul canisters to have soul eaters move, or standing still in a circle to kill enemies to power up some pillars on top of the awful boss fights and it can get in the way of enjoyment. These were meant to be played with a partner and are too challenging on normal difficulty solo. Losing all your lives is a complete level restart by the way. You get little money upon death and are better off not buying Tarrot Cards since you'll need to work with your team which bot AI can't keep up with to get anywhere.
Then I play on easy and more issues after the moment to moment shooting crop up. The levels are more beatable solo but you get rewarded so little. You got to beat multiple biomes just to unlock new guns and one run alone through the campaign you can get one new weapon at the most. To add to all this there is only 9 levels in the base "campaign".
Add to all this that the game has no real ending and just Azazel saying, "go play the game some more" and at this point, I wondered, "why what was the point?"
If you want a boomer shooter go play the recent Dooms. The Dark Ages recently came out. Metal Eden came out this year so you can go play that. Want a coop shooter? Go play Warhammer 40K Space Marine 2. If you don't mind playing older games, just go play the original 2004 game through the Black Edition.
Overall, everything about this Painkiller game makes me ask "why?" It's not even a terrible game and can be pretty fun but everything about it is so misguided and lacking outside of moment to moment combat.