Decided to randomly play this game again. I got a free PS5 upgrade path with the digital PS4 version I bought years ago. It was short enough that it was worth quickly going through again. I remember it being the "the wacky 2D beat em up with solid voice acting, great soundtrack and dumb ending" and it was just that.
The best parts of River City Girls is everything involving visuals and audio. The visuals are vibrant, crisp and colorful. It's some of the best I've seen when it comes to modern 2D pixel art.Voice acting does a great job at selling me on the over the top and silly premise the game has. The VAs are acted and directed in a way that they know exactly what kind of story they are in. An over the top campy excuse plot to go beat up a wide array of goons.
Soundtrack might be one of my favorites in gaming or at least when it comes to "recent" releases. The snyth wave soundtrack with Megan McDuffee's singing gives the game a bizzarely chill atmosphere as you go around beating up dozens of bad guys. There's some good 8 bit sounding songs too. Whenever I think of this game, the soundtrack is what I often think of more than anything.
Gameplay itself is on the "fine" side. It certainly feels like a 2D beat em up of yester year where it's more reliant on the collision detection and hit boxes being line up perfectly for you to consistently do damage. Enemies also spongey and get spongey the more the game goes on.
To counter this, you get XP and level up to improve base stats. You also get new moves upon levelling up as well being able to buy new ones at dojos with items to help you out too. The game autosaves frequently too and madatory waves you only have to do once upon completion.
As a result River City Girls feels less like a game where it feels you are getting good and more so a series of safety nets and band aids are in place to prevent the game from being overly frustrating and difficult.
There are also bizarre platforming sections here and there. Mainly just 2 or 3 but they feel out of place whenever they happen.
It can lead to a massive issue I have with the game is that when you start running, it feels like you are being magnetically pulled back but after a little while, the momentum you are supposed to get from a running animation finally kicks in.
A big reason why I'm not as positive on the gameplay as I could be is due to the amount of fetch quests you have to do to progress the story. Every chapter there's at least one or two fetch quests before fighting the boss instead of just getting to the end of the stage and then fighting them. It can make this already short game feel padded. This is a bigger issue in the sequel with that said.
Bosses are a strange case where most of them are easy especially if you know to buy food at the various shops especially buying lots of Double Merv Burgers. The continue system can feel like a cheap way of adding stakes since you lose money and all the used healing items after dying to them or any enemy encounter.
Hibari is by far the hardest fight in the game since she's the only flying boss on top of having bullet hell attacks. She also spawns in a bunch of goons as she tries to fire her needle at the player and in turn has to predict where it will bounce back to her to do damage. This boss can feel bizarre in that even using food items would still not be enough to beat her.
Once you win, it's mostly smooth sailing.
The ending is pretty dumb. I do know Wayforward changed the ending after initial backlash. I have a hard time telling which of the specific ones were. It's not good but it only lasts about a less than 3 minutes so it's not get attached to how "bad" it is.
Overall, River City Girls was exactly what I remembered. It was a solid if not an overly enthuastic trip down memory lane. The PS5 version did come free so I'm not complaining.