There's a new Castlevania that just came out and before it did, I wanted to round up all the CV games Koji Igarashi on worked before touching it. I briefly touched Circle of the Moon and absolutely hated it's controls that I dropped it in less than 15 minutes. I was expecting to drop Harmony of Dissonace as well but surprisingly, I did finish this one. After doing that however, I can see why Aria of Sorrow is the most fondly remembered of all the GBA games. I wouldn't consider this title to be terrible but out of all the games worked on by Igarashi, this one makes me ask, "what's the point?"
HoD can be summed up in "what if old school CV and SOTN were to combine together?" You get this. You kind of have the same movement physics as the games prior to SOTN and you mainly use the whip instead of different weapons.When you overlook that, it's a title that's just "there" and needed to be made because Konami had a mandate of releasing a new game in the series annually or biannunally. Everything from SOTN is here like the stats, the gear, the XP system, the spells, and the various traversal upgrades.
You'll get more heart and health upgrades than any other game "Igavania" game.
It's not the difficulty of combat you will be struggling with since enemies are mostly easy and bosses can be killed with just spamming spells and sub weapons. The real challenge is knowing where on earth you are supposed to go next. There are many vocal people on the internet who get angry by the mere idea of hand holding in a game but I really do believe this game will make them challenge that belief.
Knowing what the next objective is often vague and you'll need a guide just for that but the end game fetch quest can truly drive someone's patience. One of the items you need to get to get the "real" final boss requires you to get a metroidvania upgrade that you didn't need for most of the game and then has an extra step of you needing an item to get past a barrier to get it.
The music is often a much maligned part of the game but I didn't think it was that bad, I did start to get sick of it the more I played the game but I can't tell if it was just me wishing the game would just end.
Overall, the game's just there. Circle of the Moon feels awful to play and Aria of Sorrow feels like the GBA CV that is worth checking out. Harmony of Dissonace is worth trying out of curosity since it doesn't have challenging combat and bosses, but if you stop out of boredom, I don't blame you.