LoK Defiance was a game I beat around 11 years ago. I always wondered why I remember much of the game outside of the last few sections. The best way to describe the game if Soul Reaver 1 felt like the protracted prologue then Soul Reaver 2 felt like the amazing follow up season. Defiance feels like an incredibly disappointing season that continues off that. The season that was hugely disappointing, the last few episodes saves it from complete garbage. It might have one of the most epic and profound conclusions to a character arc I have ever seen. It's too bad it's in a game that is a hastily put together mess.
Defiance starts off strong with an amazing monologue by Kain saying, "given the choice whether to rule a corrupt and failing empire or to challenge the fates for another throw. A better throw against one's destiny. What was a king to do?" It's a great quote to start the game considering how much Kain's been through since Soul Reaver 1 up to now. The opening level in the Sarafan Stronghold is decent and the combat itself isn't too bad. It may be borrowing heavily from 2001's Devil May Cry but compared to combat in a lot of western RPGs, it's kind of decent. There's an attack button where you do a combo, air attacks, lock on, a dash, telekinesis, and you have a magic meter that can recharge after kills and execution animations as well being able to get back health when an enemy is weakened. Telekinetically sucking someone's blood from a distance can feel pretty satisfying.
A lot of the aspects found here can be seen in God of War 2 years later where it's a fantasy hack n slash with puzzles and platforming. It also has a follow cam. This now leads into two big problems. Defiance's follow camera is a disorienting mess and the platforming feels floaty and lacks weight when gliding. Getting stuck in Defiance is often a game of the camera so awkwardly angled and framed that the game never conveys the right information on what the player is supposed to do. It almost feels like a video game version of watching a movie with bad cinematography. There is a section later in the Stronghold level where you need to place an item on a door to continue the level but the camera never zooms in on areas of interest or if certain areas are blocked off.
The platforming can feel awkward and weightless as if you are control paper floating in air. It makes those sections when trying to get up platforms with archers shooting at you all the more tedious and infuriating.
Level design is the final nail in the coffin. Almost every level in Defiance is from past games like The Pillars, Graveyard and the one you will be seeing the most, the same elemental temple rooms where Raziel has to get different colored reavers. You will be going back to this same map at least maybe 5 or 6 times if not more. You will also come here as Kain too. You think you will explore a Vampire Citadel? Nope, it's just a teleporter to that same recycled temple map. Vorador's Mansion does fare the best since this an actual level that is pretty open with different areas. You will come back here multiple times as well going to that temple map during that level. So much of Defiance is seeing the same scenery of those temple maps over and over.
The combat which started off as decent start to become diminishing returns due to how unpolished and unrefined the combat can feel. Many of the moves for both Kain and Raziel is just million stab from DMC, an air version of it, a slash, air slash and telekinetic shackles. Not really much to work with not does the game encourage to use these moves. It is a 3D beat em up issue but considering much of Defiance is combat, these issues stand all the more. Enemies get spongier and spongier. Once you fight the demonic statues, the game never throws much new at you again with more tanky enemies making combat feel longer. If I enjoyed the combat a lot I wouldn't be complaining but it isn't good enough to carry the game. Much of the reaver attacks for both characters are the same area of effect moves. One only difference that Raziel has is the spectral realm and that is mainly used to phase through gates.
The story while having an amazing last few moments is mostly Kain and Raziel going through the same temple maps narrating to themselves about prophecy murals. This is much of the story. It does pick up with Mortanius, Turel, Vorador and Janos however.
Last few moments with Kain, Raziel, Moebius and the Elder God is where everything comes together incredibly well. The twist with Raziel if you paid attention to what Moebius said at the start of SR2 can be obvious. It's such a cathartic everything comes full circle moment that who even cares if it is? So many epic lines and moments happen here with the series' impeccable foreshadowing on full display. It then ends on a clifhanger. Aww
Overall, if you said Defiance was put together over 10 months, I'd believe you.
I write game and occasional anime reviews. I might do a write up on a more broad topic here and there.
Monday, 6 October 2025
Legacy of Kain: Defiance Review
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