Monday, 10 March 2025

Call of Duty: Roads to Victory Review

Well this was certainly a CoD game on PSP. I wouldn't call the game terrible but at the same time like many of the WW2 "spin off" CoDs like Unitied Offensive, Finest Hour and Big Red One, I struggle to question the existence of this game. It's not as bad to me as Unitied Offensive but like Finest Hour and Big Red One, it does so little espeically from a gameplay standpoint to standout from those games and the plethora of CoD and Medal of Honor games that got made in the 00s.

With all that said, if you were a fan of those WW2 era CoD games and if you are looking for a quick game to beat, it's sort of worth looking into whether it'd be through original hardware or emulation.

The visuals get the job done and does an okay job at capturing the art style of the CoD games pre Modern Warfare.

However the biggest differences is going to be the controls since it's on the PSP. You can use the face buttons to move the camera but I opted to map them to the right stick on PPSSPP. With that in mind, the controls aren't too bad, you got all your CoD usual stuff before MW like grenade throwing, crouching and going prone, aim down sights, and reloading, it's somewhat impressive that with the PSP's control scheme they were able to replicate all this.

The biggest difference is that there is a heavy amount of aim assist when shooting from the hip so now the reticle will lock on to an enemy regardless of distance and it makes CoD's already basic shooting mechanics of "point and shoot" even more basic since the aim assist is so high that even trying to aim down sights and lining up shots is done for you.

The regen health from Infinity Ward CoD2 is back and it functions exactly how you expect. So many shoot outs consits of point in general direction, shoot from hip or use ADS, kill enemies, then get hit a couple of times, and crouch or prone around objects to regen health so it's the same as the console and PC games in the series with regen health. Easy mode lowers the amount of time I have to wait for the health to regenerate.

To the game's credit, the campaign is pretty short, levels are rarely longer than 15 minutes and the only level that dragged on was the on rails plane shooting section. Game also checkpointed frequently too. If the game was longer, I'd be much harsher on it. Blasting enemies with an MP40 and firing weapons like an M1 Garand can still provide some fun even if that said fun had greatly diminished in returns due to how many of these games that can already let you do this.

Other than that, it's your usual early CoD game stuff. Plant charges, shoot down tanks, clear out rooms and buildings, do some NPC escorting, shoot down enemies with turrets, some sniping sections and shoot enemies that come from you attack you in one direction which is from the front, if you played these games before you know what to expect. The only difference now is that the demoliations timer is noticeably shorter and the base movement speed isn't fast enough to get away from the blast radius without taking some damage.

Overall, pretty much an iterative portable "spin off" game and a very iterative game as a whole, not terrible but not anything worth looking into. I only tried this out of curosity and I did get some fun out of it.

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