Lego Harry Potter: Years 5-7:
This was basically the exact same game as Years 1-4, which is fine I suppose since this game is to Harry Potter what Star Wars the Original Trilogy game was to that series after TT did the SW Prequels first but like I said with Years 1-4, SW has characters of different classes and types like Jedi have the Force, lightsabers and can double jump, there are non force users who use blasters and have grappling hooks, and droids characters who can use machinery.
Lego HP doesn't really have this since the HP brand is mostly everyone having access to the same abilities where all the characters just wands that can cast spells with exceptions like a level having the occasional one off chracter who isn't as adept at using magic like Hagrid or some random Goblin who can't use magic. The invisibility cloak gets even less use in this game so whenever you play the game as the trio you are almost always better off playing as Ron or Hermione since Ron can open Weasley boxes, use those color coded S puzzles and can take light sources, and Hermione can do the symbol puzzles, and have context sensitve actions dedicated to her. Harry is kind of just a husk in his own game since all the characters eventually learn the same spell moveset as the titular character does.
All the issues like the doing 3 of something to progress is still here all though downplayed here somewhat. Going through the same HUB worlds like Hogworts can get dull due to reptitive scenery, this time it's not entirely in Hogwarts since adapts Deathly Hollows.
New to this game is the duels and they are pretty one note since it's just a game of color matching and frantic button tapping and not much else.
I did like the destruction Reducto caused, felt like a LEGO rocket launcher of sorts which is nice and it does have the feel of being just engaging where it's not super boring even though at times I did get bored since the Half Blood Prince sections felt dull due it's padding.
Some parts felt buggy and got me confused at times but nothing too ergregious. My big issue with the game is that it just feels way too similar to Years 1-4 and other Lego games while having even less going in it's moment to moment gameplay like Star Wars, Marvel and DC adaptations do due to the aforementioned every characters having a similar skillset.
Not a bad game, but a dull one. I mainly played due to it being a PS Plus game.
Biomutant:
Biomutant sure started off pretty well and slowly went to shit. The combat felt decent and I like how you have access to swords, firearms, and psi powers and seemed to have more going on that some other open world games and the early hours were okay since it felt like a linear game. It was held back by the endless cutscenes and exposition dumps, I wanted to get back to the action after getting interrupted by cutscenes every few seconds.
When the open world plays a bigger role and one mission with a character named Gizmo decides to make go hunt down for a hazard suit which is supposed to make immune to cold which also required me to find a satallite over halfway across the map just for it misdirect me twice and the cold suit didn't do shit against the temperature, I gave up. It was super cumbersome since the waypoint markers would just lead me to so many random parts of the map. It was hard to tell what my main overarching goal even was, it's to destroy some monsters but I am doing a bunch of random sub plots instead, it seems typical of a WRPG styled game but it reminds me why I was never big on them since I prefer to have one epic plot and the sub plots connected to the main plot in some way.
This game does have more going mechanically and polish wise than WRPGs but this then leads to my next issue.
The game is just so bloated and the open world is so big and dull. The more of these open world games I play, the more appreciate Zelda BOTW for the fact that the open world exploration IS the game where with games like this, it's just following waypoint markers and killing enemies which would be better if linear since the open world might as well be a level select menu. If the game was linear, I would be engaging more with the combat and the early hours were more or less this, when I went on my aforementioned Cold Suit fetch quest, I only fought enemies on occasion to get a few level ups and tried to avoid them whenever I can since it's about running to the super far away waypoint marker and fighting enemies is just having me delay myself getting to those waypoint markers. I never really like the whole "follow the waypoint marker" style of level design since you might as well not even pay attention to the level and just have a white room where you are following a dot and you'd get the same game. Playing this game reminded me open world games a lot of the time just don't appeal to me even when they have solid mechanics and decent combat.
The narrator was also super annoying and he just kept on going on and on and while I heard after the fact that you can turn him off, I don't really want to read subtitles while playing video games either. Foreign live action movies is probably the only time I am willing to read subtitles of any kind. So it's either have a narrator who never shuts up or just read subtitles, sounds like a no win situation. Really felt like they did this because the dev team couldn't hire more than one voice actor. Was already hard to take the story seriously when the main villain can randomly show up on the map for no geniune reason.
I knew I wasn't going to like the game but for a second there, I almost thought I was going to enjoy it. Glad this is a game I tried out before I end my PS Plus subscription. I can't imagine buying this as a standalone purchase.
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