Thursday, 19 January 2023

Syphon Filter 3 Review

This game feels like a good return to form to SF1 after how scripted 2 was. SF3 feels like a combination of both, you have the open ended multiple objective approach of SF1 and the more scripted shootouts of SF2. This might be the most well rounded game in the trilogy. I also like how enemies wear flak jackets a lot less meaning not every shootout is a guessing game of whether or not you should use headshots. It was just so nice to see the multiple objectives approach and the open levels come back for this installment since like I mentioned before SF2's emphasis on stealth and scripted sequences felt jarring and more frustrating than anything. The map design is admittedly better in SF1 all though I did use the map a lot more due to the respawning enemies which can damper the experience of exploring some of the levels, that and the level pop in the open areas can make navigation more of a pain due to the fact that it feels like you are going through the same fields and chunks of level. That and my personal grievance of the objective style system of trying to find that one objective on the map on a first time through can be very grating since you can spend hours looking just to accidentally find the missing objective or accidentally miss it. The scripted and more linear levels with the exception of the Convoy Mission and the following mission after are much better handled than they were in 2 all though those before mentioned missions really tested my patience, I didn't mind the emphasis on escort missions but doing it with the Convoy and Ellis really tested my patience, since they force you to move at a fast pace and take out the enemies quickly or you will be in a slew of game overs, outside of those two missions, this was a solid time. I have no idea how this is even considered the worst in the trilogy.

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