Ryu Hayabusa and the Importance of Foil Characters
I recently played through Ninja Gaiden
1 and 2 on the recently released Master Collection and I was quite surprised
how bad the stories in those games were even for action game standards. And I
get it, you don't play NG for the story and the devs of those games basically
take the John Carmack Doom(1993) approach to story telling but at the same
time, I feel like if they are going to have cutscenes, it tells me that they
are attempting to have some kind of narrative, and I feel outside of brief
breaks from gameplay, the cutscenes and storytelling in these games fail on a
basic narrative level. For the sake of brevity, I'll get to the point of this
piece. Ryu Hayabusa while having a great design and in some ways an interesting
reserved, "man of few words" personality. He has no interesting foils
to contrast him with to make these personality traits more interesting and as a
result, every time he is on screen in a cutscene in these games, I often find
myself bored half the time or just viewing the cutscene for the spectacle after
just beating a boss.
I'll define a foil character for those who don't know, a foil character is a
character is someone that highlights and contrasts traits with another
character.
As overused of an example as this going to be and as much as I think he is an
overpraised character. There is a reason why the Batman and Joker rivalry is so
popular. Batman is a stoic, serious and at times angry dude while the Joker is
happy, psychotic, and is insane. Both of them have poplar opposite personality
traits that play off each other and create for interesting scenarios. For
example, Joker can kill an innocent person while fighting Batman and laughs and
acts crazy while doing it and this can bring out Batman's morals of not killing
and push him ever so closer to losing his stoic demeanor and snapping but
Batman never does because he believes that is a line he will never cross.
Now let's look at both Ninja Gaiden games, in NG1, who is a foil to Ryu?
Racheal? She gets kidnapped and is a liability. Ayame? All she does is watch
and narrate. Doku? He barely shows up and gets killed twice and barely has
anything to contrast with Ryu. Alma? Same deal. Then there a bunch of other
characters so forgettable(maybe outside of Muramasa) that they are almost not
really worth mentioning. And that Murai twist of him being the villain the
whole time was dumb, really, really dumb. The man is a trains people at day and
is a secret Tyrannical Emperor at night? What?
Ninja Gaiden 2 does show some steps in the right direction with the character
of Genshin being a rival of sorts to Ryu but the problem with him is that I am
not sure what he really highlights about Ryu or what his motivations are. He
just comes off as an obstacle for the player rather than a foil and the rest of
the characters are as forgettable as the first game's cast.
Now to use a video game example on how to use a foil character and as
overpraised as this game's story is, Devil May Cry 3 does use the character of
Vergil very well for the purposes of narrative and gameplay. While Dante is
loud, brash and obnoxious. Vergil is reserved, and stoic. It helps show
highlight Dante's personality and makes it pop all the more. Platinum Games,
even adopted this dynamic to varying degrees with their games like with
Byonnetta 1 and 2, Metal Gear Rising, Wonderful 101, Anarchy Reigns, and even
Vanquish to some degree.
While in NG1 and 2's cutscenes, it's usually Ryu talking to a bunch of
characters with nothing really stand out about him.
To use another gaming example, there's a reason why Master Chief and Cortana's
dynamic works so well. Master Chief is the quiet borderline mechanical super
soldier while Cortana is the upbeat AI providing levity to the situations Chief
is in. There's a reason why this dynamic works while Chief's borderline non
existent interactions with the Arbiter don't. With the latter, Arbiter has
little if no personality traits to contrast with the Chief and every time they
are together, it borderline puts me to sleep with Marty O Donnell's and Michael
Salvatori music the only thing keeping me awake. Cortana and Chief's dynamic
highlights their respective traits more in Halo 4 where Chief is the machine
despite being made of flesh while Cortana is more human despite being
mechanical.
But back to NG, Ryu Hayabusa is basically Arbiter and Chief in Halo 3 but over
the course of 2 games.
And before everyone starts jumping on me, I am not really asking for NG to be a
well written story, I am just asking there to be a character to show off how
cool Ryu actually can be as a character instead of being surrounded by boring
cardboard cutouts. Maybe have a character whose motivations and personality
contrasts with Ryu and make it less vague this time.
And I feel like I should address that stoic characters often get a bad rep but
I think a good dynamic and a good foil can make them enjoyable and endearing
characters.
I used to take foil characters for granted and while I did think they were
important, I do realize their importance more than ever now in how the lack of
them can make a story boring, intentionally bad or not.
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