This is my first RGG Studios since Yakuza 6, I played the latter game back when it came out since I got burnt out on the series. I started it back in 2015. With that said, I won't be touching the mainline games since the main series' plot I have lost all interest in. I'm playing Judgment becuase it's divorced enough from that. In a sense, Yakuza and by extension Kiryu is Spider-Man and Yagami is Daredevil. I held off playing Judgment for such a long time because the length of the individual chapters are as long as a feature length films if not longer. It made organizing my playthrough whenever I would start very difficult.
Anyways, with that out of the way, I spent a long time for years even deciding to play the game with the english dub or subtitled. For a while, I was going to with subtitles since RGG games with the exceptions of the first Yakuza and Binary Domain never had them and all though I watch anime english dubbed unless if there isn't one for it at all, Judgment's very realistic looking characters was going to create that weird effect of watching a live action movie of any kind not in it's original language. I can take this with anime and Japanese games since everything doesn't look realistic and it's mainly just the voices being replaced more than anything.
With all that said, I think the english dub for the game is very well acted and the actors did a very good job. A lot of the VAs from games, anime and even western animation pop up here. It's far above the dub of the first Yakuza and I try not to trash on that as much as other people do even if there are moments in that can be really funny and not for the intended reasons. Everyone is directed well and considering how much talking and exposition there is in the game, I'm glad I chose this since the cutscenes and exposition can go on for some time and subtitles is going to make me feel like I'm reading more than watching it and my eyes will be glued to the bottom two inches of the screen.
Enough of all that, the story of Judgment is good and entertaining for the most part. The characters in particular are well written with Kaito especially being my favorite with how he can be an over the top tough guy but also has a chill and goofy side to balance it out. Him and Yagami have a pretty good chemistry together. Higashi won me over in how he is still conflicted about Kaito after being banished from Matsugame family. Izumida was a character who greatly angered me at first with how little he seemed to know about critical thinking to the point where he would bring up the look who's talking and appeal to the person fallacies to a witness while then getting owned by the same fallacies a few minutes later but he does slowly start to get less antagonistic towards Yagami and even contributes to the plot.
The story itself also has interesting themes and an extremely fascinating moral dilemma on the very idea of if there was a geniune cure for Alzheimer's disease with cover ups, conspiracies and how far people are willing to go to get the medicine put out even if it was never that effective to begin with.
However there are issues I have, like how Yagami won the Shinpei Okubo case because the Jury felt sorry for Emi Teresawa than because Yagami did a very good job at arguing, the story hyped him as someone who somehow did the impossible when it was the sob story that won the jury over.
The villains are on the underdeveloped side with the exception of Hamura but he turns face later. Kuriowa is a big example, he's a police officer who has the skills of a hitman yet there is barely anything revealed about his backstory and this is a game with lots of cutscenes. Shono doesn't really have much to him other than being cowardly.
The story's pacing also isn't the greatest since at least 4-5 hours is you being forced to do side quests to progress the story, these can lead into the realm of filler since they get in the way of the moment to moment story beats, if one good thing about them is that you get more money to get healing items and to get past progression roadblocks.
Much of the game consist of cutscenes which I don't mind since I enjoy the story but it really felt like they can drag out the chapter lengths since I view game chapters like episodes of a TV show and if I were to evaluate Judgment's ability to get story beats and ideas across very quickly without relying too much on words and talking, I don't think the game does the greatest job at doing that.
I have spoken mostly about story but that's the thing, if you choose to only do the story missions much of the game consists of watching cutscenes, fighting, investigating, running around Kamorocho and using the drone and tailing missions.
Investigating mainly just involves moving the cursor around to until you found the clue to interact with to progress the story and pressing dialogue options that reminds the player that they are playing a game and not watching a movie and to pay attention to the plot so you can progress the story.
The drone pops a few times and it's not particularly that interesting since you just need to position it and press a button, you might need to deal with wind even though the game doesn't tell you.
The stealth sections which mostly involves tailing and one infiltration level where you dress up as a repairman where the hardest part is getting the money to get past the progression roadblock early game to buy the disguise to do the mission.
Contrary to popular belief, I don't think the tailing missions are as frequent as some make out. The first level made me think there was going to be many but they pop up once every few hours. The hardest parts of these is when you are following them and the npc you are tailing turns his back and you are now in his line of sight and hoping you can stay out of it long enough for you to get behind him again and not get a game over. The hardest tail was with Higashi late game where the you have to be in a very specific hidespot in order for Higashi to eventually get out of his patrol pattern and get back to following him again.
This pretty much leaves only combat, when not watching cutscenes, investigating or exploring the city. To put it simpily, it's tolerable at best and very obnoxious and grating at worst.
You have two styles to fight with crane and tiger and at first the game wants you to switch these two up one for crowd control and the other for one on one battles. Thing is Tiger style is objectively the best one since you will be fighting and taking enemies out one at a time anyway, crowd control is never needed to be done. There is acrobatic attacks but they seem very contextual and something I needed to go out of my way to do. You can just use Tiger style and use the 4-5 hit combo to get past most enemies and boss encounters.
The lock on system never feels accurate or reliable. You can actively switch between targets and it just focuses on who Yagami is the closest too.
However the biggest grievance is the mortal wound system. This just adds needless busy work. Since the lock on and by extension the dodging isn't very reliable, when you fight tougher enemies or bosses and they start to get powered up after wailing on them, it becomes a game of luck of dodging out of the way before they destory a chunk of your health bar which means you need to find and buy expensive medkits or keep on healing yourself as you tank hits if you want to save medkits.
The random encounter rate can get out of hand considering combat isn't amazing since there will be times where the Keihin gang will be everywhere around Kamrocho will keep spawning and you want to get to the next story objective.
Overall, I do enjoy Judgment but I'm not sure how much furthur I will delve into playing RGG games.