As much as I have a soft spot for this game being one of the big titles that got me more into gaming that went beyond licensed games and the occasional Ratchet and Clank, playing it now made me realize more than ever the amount of flaws there is. When it comes to combat, visuals and music. DMC4 comes together but it is marred by so many other issues that undermine those qualities too. I'm going to try to be as quick and concise as I can be regarding how lukewarm I am on this game.
The story comes first and to put it kindly, it's remarkable how a plot for an action game like this can be hard to follow and underdeveloped at the same time. I'll give the game credit for it's moderately well done opening with the nice angelic choir song and later with Dante showing up shooting a religious figure in the head and the game starting off with a fight against him. Everything goes downhill after that. The story afterwards tries to have an overarching conspiracy plot that is very half baked with underdeveloped characters to partner it.It's easy to tell since after Credo orders Nero to go after Dante. The thing is, you are searching all around for an empty town with no idea where he could be, his last sighting or where he might go next. Just hope you wander around for a while and he pops up. Compare that to DMC3 and even 1. In the former, Arkham attacks Dante and Vergil summons a tower, you go to that tower and fight him. DMC1 has Dante be hired by Trish who uses the face of the former's mother to encourage him even more to go there.
There's a locations that make me wonder why they are even there. There's a castle in the snow but also one in a forest? Why is there two locations that are both are a home base?
The characters are underdeveloped like Kyrie who is just soft spoken childhood friend of Nero's with nothing else to flesh her and is just a damsel. Credo is supposed to be Nero's equivilant to Vergil and Nelo Angelo but you only fight him once and then in the next scene after Santcus kills him. For a game that already reuses bosses, it's rather bizarre how quickly Credo is gone despite his importance to the story of being a rival to Nero.
Nero is a stock standard generic protagonist you could find in a shonen anime with not much making him stand out.
Wait, Devil May Cry already had an established protagonist, it's Dante. To give the story some credit, he's easily the best part. Watching the more flanderized version of him 3 but now more powerful than ever in 4 is fun to watch. Watching him taunt and make fun of his enemies is a joy to see. His personality, the way he acts, it creates a ludonarrative harmony with the gameplay....unforuntately, this version is more along the lines of Jack Sparrow. He's a supporting character in someone else's story and that is Nero. Why do we need the him? Dante's is already very powerful and it's not like he ages like a normal human.
Santcus is a unsurprisingly is an undercooked villain and with how powerful Dante is now. He's somehow supposed to get Dante into his statue of doom. With no worf effect on Dante and how powerful he is protrayed, it almost feels like Dante didn't want to finish off Santcus as a way being nice to Nero. Santcus has some vague plan on having the world worship Sparda but no idea how it was going to occur.
I've been going on about the story but it's just awful that it's hard not to write this much about it.
Gameplay fares better...when it comes to combat. Nero is initially fun to play as with using Red Queen combo A, B and C, alternate to buster, using snatch, going up in the air, hitting the enemy then charge Blue Rose up to do a powerful shot. However the only new ablitiy in combat Nero gets is Devil Trigger and the rest are puzzle items and navigation abilties.
Dante of course is better. You got style switch, different weapons and different guns to use and it's better than Nero's limited arsenal but Dante only has 7 missions and everything is given at a rapid fire pace. You know it's crazy when Dante gets a new fighting style and he's fighting a puzzle boss for his final level. DMC, a game acclaimed for it's combat having a puzzle boss. That's quite a low.
So you got more missions as a character with less and less missions with a character with more. There's also the whole thing of backtracking to the start of the game fighting the same bosses but that's been said to death.
The proud soul system is terrible. You only get a significient amount after a mission so Divinity Statue visits during missions when not buying items is pointless. You can't buy anything until a mission is done and get a good number of points to buy anything. This problem goes double for Dante since he has 7 missions.
The platforming and puzzle sections are unnessecary since it's combat focused but outside of a terrible one with spikes in Fortuna Castle, they aren't too annoying. The dice game bad.
Overall, good combat but a weak campaign surronding it.