Thursday 16 February 2023

Fashion Police Squad Review

Fashion Police Squad is another very good Doom Eternal styled fps game. I would even consider this to be a noob's first retro style fps. It tells you where all the color keys are with the objective markers and the game in general guides you to your next objective, I am not the biggest fan when games that are linear gives you objective markers but the game was consistent enough in it's use that I wasn't bothered too much. The game also actively tells you what guns work on which enemy and it checkpoints well enough. The game is also as short as something like Doom 1993 and Quake and you build off enough points to a one shot rage attack that kills enemies in one hit but only for a limited time, the only thing that could be offputting for a noob is that the late game encounters can be very overwhelming at times and I had to lower the difficulty to easy at that point since the game had so many enemies attacking you at once and it requires you to weapon switch a little too much for my liking.

As for the game itself, it's mostly very good, where this game differs from most fps games and even Doom Eternal is that guns can only work on specific enemies, where in Eternal it could damage enemies but it won't do as much damage as a weapon the enemy's weak to, FPS's enemies can only be hurt to a specific weapon and alt fire. It makes for a game that does a good job at standing out from what inspired it, every battle is a frantic game of weapon switching so if you didn't like the weapon switching aspect of Eternal, you will dislike this game even more. There is only 3 bosses in the game and all 3 are better than your usual shooter fare. They do require you to learn the patterns and make sure you time your movements, as opposed to firing your strongest weapon and circle strafe around them and hope you can tank enough hits. The platforming is mostly pretty solid and works well enough to break up the pace of the shootouts all though it was easy for me to miss some jumps due to the depth perception of the game being in first person.

Gripes with the game is that the difficulty can get pretty demanding later in the game and I wouldn't mind this but some the arena design can box you in a little too much and it's easy to get completely overwhelmed since the arenas are so small and enemies are attacking you from all sides, and since you don't have a weapons outside of the late game BFG inspired weapon where you can do large damage in a short period of time, it's easy to get hit a lot while taking a while to take out some enemies that are constantly attacking you. Another gripe is that the belt grappling hook is a little too contextual for my liking, sometimes I felt like I timed my button press but the belt won't grapple on and it thought I did a melee attack. Finally, the sniping and turret levels feel out of place in a game like this, I'd expect this sort of thing in a game with more "realism" but not in a game that is inspired by old school 90s fps and Doom Eternal. It felt very jarring to have this sort of thing in a game such as this since I certainly came for the arena fights, not scripted sequences found in something like a CoD or other more realistic shooters like it.

Overall, I really enjoyed this game despite my issues and yet another very good indie fps game.

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