Sunday 10 April 2022

UnMetal Review

I might prefer this over the Metal Gear series in a lot of ways. The situational depth is something MG never managed to pull off. Every section the game is throwing something new and unique at the player.

One minute you are dodging shredders using a raft while fighting mutant sewer monsters, you are avoiding laser turrets, then you are knocking out guards who can wake up quickly and need to be tied up in order to be taken out, you avoiding guards who see really well but can be knocked out very easily, you are avoiding flame traps, you are dodging cameras and replace a guard with a fake one to get past him, and this is only SOME of the creative scenarios the game throws at you. For a game that is parody of MG, I thought there were going to be a lot of shootouts and action segments but they were monstly kept to a minimum and it's kept insync with the story in that Jesse never kills a person and only shoots robots. The sheer amount of voice acting there is for an indie game is impressive too. The bosses are a lot more creative than MG as well and they are just as wacky.

My only gripe with the game and this might be a personal taste but the game feels more like an adventure game with stealth elements than a full on stealth adventure. You avoid guards but you aren't evading patrols or doing any complex sneaking tasks, it's about as much of a stealth game as the Sly Cooper games even though this game breaks up the pace in different ways from those games.

The story and writing seems to go on and just make fun of how crazy Kojima's writing is, the ending was pretty damn hilarious too.

If you like Metal Gear, try this out, if you don't like it, I say still do, it's different enough from those games. One could say this is to MG what Bloodstained is to Castlevania.

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