Thursday, 10 November 2022

Turok(2008) Thoughts

Turok 2008 is not a very good game. I wanted to enjoy it, I really did but the game keeps shooting itself in the foot every 10 seconds.

Regen health sucks and always will fucking suck. Every 10 a game with this system adds challenge its because you get shot at from all sides and the game refuses to let you recover your health. If you are getting actively flanked you might as well not even try to fight back. Its about being lucky that the enemy finally stops shooting or hitting you. This game you get attacked from all sides so much that the regen health won't regen and you die. The hitscan guns only add to this since you can't dodge the attacks. Dinosaur fighting is barely any better, they are damage sponges, attack you from all sides and scripted animations play constantly from getting hit from behind to getting from the front. You either have little ammo or barely enough. Weapons feel barely on the adequate level and feedback isn't as good as it should be. The hint system is inconsistent when one minute the game will tell you where to go and another minute it doesn't. Checkpoints are super inconsistent and I probably wouldn't mind this if the game's combat wasn't so damn flawed. They don't even place them after cutscenes. I also hate how the dinosaurs grab you and you have to mash the trigger buttons like crazy.

Honestly, this game is not misunderstood, its simpily not a very good game. I guess a good thing about the game is that I kind of like the voice acting. But the game rips off Halo and Aliens while not being as good as either of them. The opening cutscene wants to be Aliens so bad that its painful. It kind of says something when I didn't like playing the demo of this game even as a kid and I remember why kid me disliked the game.

If there is one impressive thing about this game is how many celebrity VAs made it into the game. Maybe that's where the money went.

Wednesday, 9 November 2022

Ghost Rider Game Review

The Ghost Rider game being too easy actually detracts from the overall game. The game is also short but I wouldn't mind it so much if the game didn't feel as easy it was. When there is any challenge, it's due to cheap high damage projectile attacks that you can't reliable dodge all that well and that is more artifically difficult than it is geniune. I can see why me playing the game years ago I was initally lukewarm on it. Like a lot of licensed games by extension movie tie in games of the era that rise above being terrible, you can tell the devs wanted to make a good game here.

The game nails the combat and game feel, the animations and combos all look over the top and flashy to carry the game, and there is some interesting ideas here like the barrier where you reach a certain style rank in order to break it and then damage the enemy, and there is a number of cool offensive attacks like the shotgun, link attacks and an area of effect attack that does a lot of damage, some of this is deriative sure, but on paper it could make for an engaging combat system on it's own merit.

So where does everything fall apart? This is where the laughably easy difficulty comes in. The game is super easy to break in half. Early levels give you so many experience points to the point where you can unlock so many combos and max out so many stats early in the game making all the enemies into a joke early on. And when you max out your "Devil Trigger" of sorts(which will happen because the motorcycle levels give shitloads of XP), you can destroy all the enemies with ease. Stuff like the shotgun and the area of effect attack can kill enemies with ease too. I praised the game for the style meter barriers earlier and while it is a great idea I wished Devil May Cry and games like it ripped off wholesale, the execution of it in this game leaves a lot to be desired. Trying to get into high enough combo can be cumbersume since doing a combo will stop filling up the guage after it is used once and the meter reaches down to zero when hit once. But then you can break this by getting the meter high enough and then have the area of effect attack get you high enough to break the shield with ease without much input. There IS a good combat system here but the poor enemy balancing in general makes this game super easy to break in half.

The Hell Cycle levels are okay but nothing too special and they do a decent enough job at breaking up the combat. The level design and overall combat feels like what you get if stuff like the original Devil May Cry and God of War games didn't have platforming and puzzle solving. As a result, the combat is the only thing the game has during the on foot sections and the combat isn't good enough on it's own. The game's overall structure can be rather repetitive, all it consists of is going to a level finding the elemental soul and then breaking the barrier then progressing. There is not much in the way of anything else to cleanse the repetition. The music is pretty great, that is one thing I want to mention regarding the good, and the game developers seems to really like the character but overall like every movie tie in game that rises above being terrible, you can tell the devs wanted to make a good game but didn't have the time to make the game they wanted.

I will say if you are new to Devil May Cry or God of War style action games, this isn't a bad one to start with due it's easy difficulty.

Monday, 7 November 2022

Ghost of Tsushima Review

The story really does carry the game, despite not being familar with Samurai movies, the game's story is surprisingly enjoyable. Well, the main plot is characters like Jin, Yuna, Taka, Shimura, and Ryuzo are, and I did like Jin's slow disillusion of the Samurai Code of Honor. The main vilain is underwhelming, not terrible but just kind of there even though he started out strongly enough. I didn't like how some of the characters' plots like Ishikawa and Masako were relegated to side missions and not part of the main plot even though they are main characters and that gave me major Mass Effect 2 vibes which isn't a good thing since, I would rather have internal conflicts and the main plot being interconnected in stories. The writing is solid and the story carried me through much of the game, that and I also like the "homage" of sorts to Infamous 2 where Jin and Yuna drink while sitting next to each before a major battle happens like Cole and Zeke at end of Infamous 2.

The gameplay? While I kind of like the combat, it's just not that refined, it's better than combat like Witcher 3 but that is a pretty low bar. My big issue is the autotargeting and how you can't manually choose you want to attack and this can bother me since the game requires you to switch stances a lot and you can hit the enemy with the wrong stance and then you got to pause the screen to change stances. The roll is also imprecise as fuck and I often got myself rolling into an attack that the enemy was doing and the damn stagger fall animation by a brute and getting bitten by animals was so maddening after a point since I got to watch Jin wait and slowly get out of the animation with no way to speed up the recovery time. This game also has a serious archer fetish and they are annoying in every game they are in. I dislike getting into melee combat then switching to over the shoulder view to shoot arrows since it can lead to me being disoriented. The stealth is also super generic stay crouched, hide in tall grass shit and avoid line of shit that has been done a thousand other times in other open world games and this game does very little to stand out from the pack, but to complement it, the stealth itself isn't "horrible" and the mandatory stealth sections do work decently enoughly and aren't too tiresome since they never overstay their welcome. I also played the game on easy since I found the combat while feeling decent enough since the blood and sword strikes feel weighty just felt it clashed with the button combos and the sword feeling lethal. For example, the game looks so realistic yet enemies will be tanking multiple sword strikes to the stomach, and as result the sword doesn't feel as badass and lethal as something like a Jedi Knight game. Playing on easy meant I can enjoy the story more and the sword would feel more lethal. That and so much of the combat of this game consists of you breaking enemy blocks and easy mode means I get to guard break faster and I have to wait less for the enemy's guard to be broken and I don't have to do the open world activates and exploration which are both generic as hell in this game I don't like to use that word but the game has all the boxes of what you find in these games, bandit camps, skill trees, finding ingredients on the overworld to improve stats, it's all been there, done that.

Overall, if it wasn't for Sucker Punch and them being solid storytellers, I would've dropped this game but I went through because I like them as a dev and their writing.


Saturday, 5 November 2022

Tenchu 2 Review

Tenchu 2 is a game where I want to play more out of to unlock more of the story and appreciate the fact that the developers took time to make a game with multiple characters and the story isn't one of them in a jail cell while the actual story with the character you play as does all the work but at the same time, the game has so many problems that prevents me from at least doing a 2nd run. I start playing think it's not too bad then play more and the just start to really get aggrevated while playing.

Alright, I'll start with the good, the stealth kills are back and they are great and even more brutal than before but due to issues I will mention later, it's hard to fully appreciate this. The story, voice acting and presentation are much improved from the first game and is an aspect that actually is a true step up over the first game. The story has an actual overarching plot this time around and it's generally interesting enough where I want to know more about the different perspective of the characters. The presentation of the cutscenes is much improved too, and it's incredible how the characters' mouths actually move in a PS1 game. The cutscenes have better cinematography and many of them are in engine too, and it's quite fascinating what the devs pulled off, only the first Metal Gear Solid game really rivals this game in terms of in engine cutscene production values. The level design is generally solid if it reuses some levels here and there, and it keeps that feel of the first Tenchu of it being a linear game but you have a wide array of angled to approach from with enemies to stealth kill to prevent it from being a run to the finish line. The levels are more varied compared to Tenchu Stealth Assassins as well. The last level in particular is quite good where every mechanic is like long jumping, swimming, and grappling hook all get used and it's a nice way to cap off the game even with the issues I will mention later on.

Now what are the issues that ruin the game for me? The grappling hook and collison detection is awful, so many times where it felt like I was able to reach a ledge and it either ends in me fall like an oaf, it won't register the grab, or I miss but the falling animation doesn't happen. So every time there is a grappling hook heavy mission, it's a complete chore. Sheathing your weapon has to be one of the most pointless additions to the game. Your weapon will always be drawn when you do a stealth kill even when your weapon is holstered so every time you stealth kill an enemy, you have to tap the circle button twice, every...single...time. Underwater stealth doesn't much to the overall gameplay since the water is basically a glorified bush and getting out of the water is a game of hoping you are quiet and not raise a sound that alerts an enemy when you get out. And the camera when using the bamboo tube isn't good and sometimes doesn't give you the angle you need. The stealth kills are super buggy, they will activate and the camera will bug out and won't show the kill or I press the stealth kill button and it doesn't do the kill and instead unholsters the weapon. The body dragging feature is also both useless and hard to pull off since I would press crouch next to a body and the character will either register the grab or he won't and it feels out of place in a game like this since guards have short attention spans and will resume patrols after a minute or two, there is no long term reprecussions for moving bodies like there is in Splinter Cell. The lack of music really saps out of getting into the power fantasy of killing enemies, and just makes gameplay a rather dry affair compared to the first game's soundtrack. Combat still sucks and the unsheathing means enemies can get free hits on you and the 3 hit combo your character can do is now contextual. That and the pop during day time levels just looks weird and lacks the proper context to justify the existence of it being there.

I really wish this game got a remake because while I am anti remake, this game is sub par and ambitious enough but didn't reach it's potential. I am convinced while Wrath of Heaven has it's problems, it's better than this game. Give me the same story but with WoH gameplay and polish and I would already enjoy this game more.

Thursday, 3 November 2022

Ghost in the Shell 1997 Game Review

Okay, when I first beat this game years ago, I found the game to be pretty good but after replaying it again, I am not so sure how to feel. It's not terrible but it feels rough around the edges in so many areas. I'll start with the good, the anime cutscenes are pretty well done and are charming and in some ways the most faithful adaptation to the original manga of Ghost in the Shell from it's character designs all the way to the tone. The story is okay and does a decent job at giving enough context for the levels even if it feels something like cliffnotes version of something like GITS SAC would offer. The fujikomas were also a nice precursor to the tachikoma from the very same series. The voice acting is okay and I felt Mimi Woods kind of did a better job in this game then she does in the dub of the 1995 movie. The in game visuals have an interesting late 90s look to it and the music is fantastic and is a super high point of this game. The overal controls feel decent enough, the feel of combat gets the job done and sticking to walls is a unique style of gameplay not really replicated to this day. Also, the level where you have to chase a therm optic camoflague user through the level and you have to use the water to detect his movements was a nice piece of GITS fan service in gameplay form. The game also isn't overly long, and the length fits the kind of gameplay this game has.

Now, the negatives, the difficulty is all over the place, one minute it's manageable then another minute the difficulty spikes like crazy. When you are fighting enemies, the controls are okay but sometimes the enemies shoot projectiles in a way thay isn't always easy to evade and the controls to strafe left and right while not the worst isn't as quick as what the game wants out of me. The timed mission on "Firecracker" was really bad in that the game expects you to disable explosives much faster than your character can move, while enemies are shooting at you and you have to memorize the bomb locations in order to quickly dispatch within the time limit. The "hold down square to shoot multiple lock on missiles" also doesn't work as consistently as I would like. It locks on then doesn't and I keep holding sqaure then it either does or doesn't. The rest of the game is fine but the above mentioned issues can sap the fun out of the combat. Some of the bosses can be pretty awful too, the one where you are on a timer while you have to shoot the cores is especially ergregious since you have to shoot cores that take a while to destory while the enemies is reigning all kinds of attacks on you. The final level is especially awful in which you have to do awkward 3D platforming in a game that didn't really require you to do up until that point, I was kind of just getting sick of the game's bs by that point, and it is good that the platforming didn't last overly long because my patience was being tested.

Also, I ran this game on the Duckstation emulator and while it ran generally fine, there were weird parts. Like a glitch in Mission 8 where there was always one target remaining to progress to the next area even though I killed everyone, and weird visual flickering in the penultimate mission.

Overall, a decent game and maybe in some ways the best offical GITS game ever made but I felt the game still could've been better.

Wednesday, 2 November 2022

Medal of Honor Underground Review

While the first game was pretty solid, this game was more of the same, not bad but it didn't have many innovations over the first game. It feels like more like an expansion than a sequel, not bad but I don't see much of a point in making this it's own game outside of the fact that consoles in the late 90s never did expansions to games that much if ever.

The game has some memorable missions like the part where you invade the house of a crazy Nazi leader, going to Africa, and liberating France, the level design is as solid as ever and the guns still feel solid to use. And I like how each major section feels like it is slowly escalating the stakes and the Nazis are out in full force when you are done. Like sending tanks on you or riding a bike while you shoot them as you put explosives on rockets.

But the controlling issues and aiming are still an issue and it stands out more in this game since it's longer. That and getting randomly ambused by enemies can get very grating and the new enemies like motorbike enemies are just a terrible addition to the roster since they move faster than you can aim your gun. The framerate can also really chug when lots of enemies are on screen and my gun would randomly not pop up and the movement still isn't as smooth as it could be.

Overall, more of the same, if you didn't like the first game then you won't like this one. In fact, play Allied Assault if you want any hope for this series appealing to you if you don't like the first one, this game or Frontline.

Tuesday, 1 November 2022

Dragon Ball Z Kai Review

 Dragon Ball Z, a series that I have a number of fond memories yet oddly hard to recall memories for. I played the fighting games in the 00s a lot more than watching the anime and while I did watch the original anime, it was only random episodes here and there since it would air on one day only and I remember not being able to watch it consistently. The original DB, Z and GT all aired at the same time and the whole thing was a disjointed experience. Over time, I would keep playing the fighting games but I would slowly start to get sick of the same story being told over and over to the point where I would get sick of the overall DBZ story and I went on to criticize it for many years mainly due to the whole "main character or GTFO" criticism that anime fans would often do and I eventually fell for that lousy excuse for a criticism myself. Recently, I have come to respect DBZ's writing a lot and get why the series' creator Akria Toriyama made the choices he did at least from Sayain Saga to Cell. Watching Kai and finally being able to properly experience the DBZ story from start to finish from Sayain to Cell reminded me why this series hooked me even as a kid. After not being exposed to it for so long, I finally understood why I liked it to begin with. Long intro out of the way, this will be like my original Dragon Ball review where I will rate each Saga individually and then give my overall thoughts.

Sayain Saga - 8 out of 10. DBZ starts off in a rather strange way, it might seem to be a sequel to the original DB at first but I argue Z was a soft reboot of the series before those really started to take off in other franchises. But the difference is DBZ does it better than a lot that has come before and after. The thing with Z is that it retcons Goku's backstory and while retcon is a dirty word on the internet, I think it depends on the execution more than anything and Z executes it really well. Goku's retconned backstory of him being part of a bloodthristy group of alien space pirates in many ways raises the stakes of the overall Dragon Ball story and since Z introduces at the start, it means you don't even have to watch the original series, I reccomend you do but if you start with Z first, it's not that bad of a decision due to the inclusion of this retcon. Z also names Goku's son after his adopted father and never mentions his adopted father ever again, Piccolo who was called "Junior" at around the end of the original series is now just called "Piccolo" and his father is rarely mentioned. From the start, it's easy to see how much Toriyama has improved as a writer from the original series particularly with his foreshadowing, he is often infamous for the fact that he made up much of the story as he went along but I argue with the Sayain all the way to Freiza and to varying degrees even the Cell Saga all have Toriyama improve his foreshadowing skills from the original series. Where in the original DB, stuff like the Red Ribbon army, and Demon King Piccolo would all just come out of nowhere and every arc existed in a small contained vaccum but with Z from the start Raditz is already mentioning Nappa and Vegeta, and that he sells worlds to the highest bidder which will get mentioned later. Gohan's power which will be mentioned later also bares fruit here. Raditz despite being Goku's brother which is the only thing this saga does wrong is never mentioned again and the series makes it sounds like he is an important character but really isn't but in spite of that Raditz is still a memorable character, and this where Toriyama loves to use his favorite trope: the worf effect. Raditz makes Piccolo scared as all hell and this is where if you watch the original series can greatly add to it because Piccolo gave Goku a run for his money in the final arc of the original series and the fact that Piccolo barely lays a scratch on Raditz when the latter lands on earth does a great job at selling him and him beating up Goku and Krillin so despite Raditz's personal connection to Goku being a missed opportunity he still manages to be a memorable character and he's the weakest villain in the series next to the Saibamen. And the fact that Goku gave up his life to beat Raditz just sells you on how powerful the Sayains are. DBZ often gets made fun of for death "not mattering" but I argue killing Goku off the first time made sense for the story considering if Goku lived and 2 stronger Sayains from Raditz showed up, where would Goku train? Kami's training didn't have him last a chance against Raditz and who were they going to find to train Goku? This where the afterlife actually works since it gives Goku next level training without needing to search for someone else to train Goku. Piccolo and his relationship with Gohan is also foreshadowed really well too. Since in the original series, the viewer nevers sees Piccolo murdering innocent people which makes his "face turn" easy to buy since the series already foreshadowed that Piccolo wasn't always evil, he saved a kid and his mom in the original series from rubble, so despite DBZ being a "soft reboot" watching at least the final torunament arc of that show only adds to Z. Nappa is another good example of how Toriyama is good at making one off villains memorable. He kills 3(arguably 4 if you count Yamcha) core memembers of the original Dragon Ball with Choitzu, Tien and Piccolo which does a good job at establishing that even with Kami's training, the Sayains are still a huge threat and what makes Nappa even more impressive is how he establishes multiple ideas in a short amount of time. First, he establishes the power gap between Goku's friends and the Sayains, then he establishes how powerful Goku has gotten since the fight with Raditz, sets up the Namek arc by him killing Piccolo, establishes the limitations of the Kaioken technique with Goku needing to strain himself, AND he establishes how ruthless Vegeta is. The final fight with Vegeta is fantastic with how it reincoporates the rules of full moons and great apes into the series and it does a good job at redeeming Gohan for how useless he was when he was Piccolo and Krillin for how useless he also was. The fight with Vegeta with great, in how Vegeta is stronger than Goku but Goku has to strain himself to reach his level, keeping the stakes and tension high. Honestly, this Saga gets a lot right, my only big gripes is the before mentioned thrown aside personal connection between Goku and Raditz and some of Gohan's training being rushed. That the retconning of Launch and the lack of mentioning "Grandpa Gohan" was a bit grating.

Frieza Saga - 9 out of 10. What can I say? This saga is great. All the foreshadowing where Raditz he was selling planets to the highest bidder pays off here. All though the existence of Frieza retcons what "Demon King" Piccolo said where he fought warriors from the universe and said Goku was the strongest. Only furthur proves my point that DBZ is a soft reboot. But yeah, the stakes feel high in this Saga, the villains are portrayed very dominently and even smaller villains like Zarbon and the Ginyu Force are memorable due to how much Toriyama uses the worf effect. Vegeta being an "x factor" adds to much more since you don't know Vegeta can be trusted or not. Frieza really is shown off as a powerful threat here and while DBZ is infamous for having a fight take many episodes, I argue, when done well, it does a good job at showing off how important and powerful a villain is so it makes sense for the final fight with Freiza being as long as it is even if stuff like, "the planet will blow up in 5 minutes" makes more sense in manga form than fully animating it. Having Goku get taken out a lot while a Z overall has a habbit was a rather smart choice since it gives Goku's friends the ability to surpass him and it shows how big the threats are. And a nice touch and what makes me respect Toriyama as a creator is that the guy turned Dragon Ball which was just a straight forward adventure story homage to Journey to the West and turned into a weird alien Skeasperen tradegy of sorts witht chracter of Frieza, it's really quite fascinating in that Frieza saw how powerful the Sayains were becoming and feared his own death so he tries to take action and prevent that from happening but by doing so, he sealed his doom. I never expected something like this for a show that is often known for having a simple plot. The character of Bardock was introduced so well into the series too, no need for prequels that establish him later, he was in the original series of Z. That and the alien prophecy was handled well too and does a good job at showing just how much Goku stands out from the other memembers of his race in that while he fights for the thrill, he isn't a bloodthirsty killer. Honestly, my only big gripes with this saga is how annoying Bulma can especially when they touch down to Namek, the before mentioned 5 minutes issues, Vegeta making killing those Namekian villagers making his eventual face turn a little harder to buy since he is seen killing innocent people, and how many different rules the series tries to come up with regarding the dragon balls which kind of makes the rules of them getting increasingly harder to follow. Overall, despite my problems I really enjoyed it.

Cell Saga - 7 out of 10. Okay, this Saga is weird in that there are many great moments and lots of parts that stick with me, there are a number of issues I have with it that prevent me from ranking it higher. I'll get them out of the way first. This Saga is where the power scaling of the series gets broken in half, before it was generally straight forward but now with the addition of earth androids made with the basis of aveage people being way stronger than a Cyberized Frieza and even a Cyberized Mercenary Tao, it makes me wonder where on earth did Dr. Gero and the Red Ribbon army find the technology and money to pull stuff like this off considering in the original series, General Red and Black were beaten by a child. And speaking of Dr. Gero, this is yet another example of how much of a soft reboot Z is. Dr. Gero never showed up in the original DB and Toriyama has forgotten and is expecting the viewer not to remember either. Trunks also comes out of nowhere too, it felt like Toriyama needed an excuse to ramp up the stakes by having another Super Sayain and needed to get Frieza and his crew out of the way fast so they don't have to wait for Goku to awkwardly show up. Was Android 17 and 18 abducted or did the volunteer? It's confusing because when they kill Gero, it wasn't out of revenge but more because they could. The time travel doesn't make a whole lot of sense either and it feels like it was only thrown together because Toriyama really liked the Terminator movies. It's going to take too long to describe the time travel but I am not a big fan when multiple time lines are involves, and it's weird how different Trunks' timeline is compared to the time line of the series. Finally, the biggest issue I have and is the biggest plot hole in the whole series: the Hyberbolic Time Chamber while it is cool concept, it just felt like Toriyama just needed to find ways for Goku and the gang to have new forms of training. Where Other World and King Kai made sense, here it just raises questions on why none of the characters ever bothered to use it from the Sayain Saga or before the androids showed up. It's both a Deus Ex Machina and a massive plot hole. So with my issues out of the way, I stille enjoy this Saga, mostly due to the characters. Toriyama does it yet again with the antagonists. With the exceptions of 19 and 20, all the villains in the Cell Saga are enjoyable. 17 and 18 are interesting in that they aren't pure evil which makes them intriguing to watch since they don't seem to want to kill Goku really badly, Android 16 as well in that he is a very peaceful being whose only directive is to kill Goku but despite all 3 of these characters wanting to kill Goku, they are people that aren't really people you want to see get killed due to them just being a bunch of weird misfits than murders which Goku's friends later in the story question. Cell on the other hand is pure evil and outside of Semi Perfect Cell, he is also a very despicable villain. Imperfect Cell feels like what you get if the DB universe had a weird serial killer and Perfect Cell just has that over the top smugness arrogance for a guy who loves to talk about how "Perfect" he is. Perfect Cell's motivations are strange in that he wants to throw a fighting tournament all of a sudden but he is so entertaining to watch that I don't mind. He is like an over the top villain you'd find in dumb action movie which works well for DB. What also really makes this Saga is Gohan. Throughout the whole series, it was slowly building up that he had potential and the Cell Saga is where that pay off happens and its really satisfying to see it happen. The final fight between Gohan and Cell does a good job at showing how different Gohan is from his father. And you know what? Despite my problems with this Saga, Goku giving Cell a Senzu Bean is not one of them. When Goku got out of the Time Chamber Goku is already said to be weaker than Cell and all of his friends question why he doesn't show any fear and it all comes full circle where Goku realizes that Gohan despite being powerful is not the ace in the hole that he was expecting so Goku pays for it...with his life. It was foreshadowed wonderfully which is why I can't dislike this Saga. Also Piccolo vs. 17 and Goku vs. Cell is some of the better action in the series.

Overall, DBZ is a show I have come to understand again why I like it. I even wrote a super long review about it. If DBZ just ended at Cell, it'd be my absolute favorite fighting shonen but there is stuff that comes after that this section of Kai doesn't cover. Honestly, I tend to be critical of a lot of mainstream anime but DBZ is surprisingly a show I get a lot of enjoyment out of. I may have over exposed myself to the story in the past but I understand why I did in the first place.

Also, here is a review on the final episode of Kai:

Pretty good final episode that should've been the end of the series, weird how it's a seperate entry from the other episodes of Kai but it does a good job at wrapping everything up.

Trunks gets a satisfying victory over the much more evil Androids and Cell and it really geniunely does feel like the series could've ended here but it kept going. There is overall not much to say on that I really enjoyed this and the fact that they included the Other World Tournament arc while creating confusion on what is considered "canon" in Dragon Ball was a nice piece of fan service since that arc was one of DBZ's more memorable filler arcs would've been nice if they showed Frieza, Cell and the gang getting beat up since it did a good job at selling Pikkon as a memorable character but the fact they did this at all was cool enough on it's own.

Not much to say that it was a solid ending just wish it actually was the ending.