I randomly just found this game when browsing through game releases for the Fall of 2024 and found a trailer of it. I'm not very familar with old school Atari games outside of hearing about Missile Command a decade ago. On top of the most well known stuff assiocated with them like Space Invaders and Tetris. I also don't know what the "Yars" franchise is. As a result, much of the fan service and throwbacks that this game has will be lost on me. I bought it a convention and the fact that it didn't release at full price also made me try it out.
Yars Rising is esstentially a metroidvania with it leaning towards the "Metroid" side. There is also some light stealth which is mainly the hidespots in Mark of the Ninja. There is also lots of mini games, lots upon lots of mini games. There's more hacking mini games here than any other game I played, it does make sense within the story since the protagonist is a computer genius.One major thing I will suggest is to turn on inviniciblity during the minigames. This does not effect trophies or anything. I say this because there is already a timer and you lose health upon failing them. Being stuck on those mini games can get in the way of the moment to moment platforming and exploration.
The way it handles health and missile upgrades and additional perks is also interesting in that you can't permenantly keep it unless you fit it in with a tetris style mini game.
From the looks of it, you could think that Yars Rising is a typical 2D metroidvania and outside of the light stealth, upgrade system and execessive mini games and you right. With that said, while it doesn't do anything standout, it doesn't do anything outright terribly either.
It's an enjoyable game to play in the moment. This is also a forgiving game too with plenty of save points scattered throughout the various maps, the game autosaving after every successfully completed hacking mini game, and the game being too generous with the amount of inviniciblity frames upon damage taken.
It does satisfy the itch that a metroidvania should give you in that you are bottlenecked but slowly throughout the game, you find more and more upgrades that opens up the map.
Music is also solid too especially considering it has the same styles and motifs as the River City Girls games and as a result certain areas of the game can have quite a bit of personality
There are some major standout moments with that said mainly just two bosses one with a spider lady monster and especially with Missile Commander. The latter especially in that incoporates the gameplay of the series it's based on in a boss fight with a really awesome boss theme accompanying it. I can picture many calling Yars Rising a forgettable game but I find it hard to believe they would find the latter boss fight forgettable.
That's another issue with the game. Spider Lady monster and Missile Commander are the toughest while also most memorable fights in the game. Every boss after Missile Commander is a pushover and can probably be beaten in a 2nd, 3rd if not first try.
The last few sections of Yars Rising is also a slog because you have to rescue 4 aliens before you can fight the final boss. It almost felt like this was here because the devs knew that the fight was a pushover.
There is also random moments of unpolish early game but went away the more I played it.
Story was decent and entertained me in the moment even if some plot points kind of feel forgotten about like with Mrs. Davidson and Missile Commander I don't even recall getting a full on death scene. The main character can enter into a try hard of being a quirky nerdy girl character but she never got overly indulgent with it since she never acts overly smug or condescending.
Overall, I expected Yars Rising to be nothing more than just a quick game Wayforward put together and it was just that. It entertained me in the moment, had some solid music and had some enjoyable boss fights. I was expecting to drop this game after a point but I didn't. Not the most amazing game you can play but not anything I consider awful either.