I wasn't expecting this game to come to the PS Premium Classics as soon as it did but it has come now. Medievil 2 doesn't seem to have as many re releases and different versions by comparison to the first game. I wasn't expecting much out of Medievil 2 but I got some enjoyment out of it. However apart of me has got to wonder if it's design problems I found more tolerable due to save states and rewind on the PS5 version more so than the game itself being consistently well designed. That and towards the end of the game, the difficulty started to ramp up so much that I eventually resorted to cheating, this seems to be a reoccuring theme with Medievil games for me.
First all I'll describe the story and it's...weird. Fortesque is now in London England, he has a girlfriend, there is a doctor and there is an evil crime boss who actively gets in his way. The best way of describing it is that it feels like everything is underdeveloped from the girlfriend to the doctor to the crime boss. All of the relationships feel half baked and undercooked and it's hard to get any attachment towards anyone. One story beat requires you to help a bunch of sewer dwellers just for you to betray them a few levels later with no build up or any sense of emotion for Dan. You fight vampires, you are fighting Jack the Ripper and it feels like the game just want an excuse to shove in as many cool things as it can. The story isn't super intrusive but when it pops up, I just feel a sigh of indifference towards it.The gameplay at least from a mechanics standpoint is the same as the first game much like many direct PS1 sequels except there are three major differences is that there is a quick select for weapons, Dan can now climb certain areas and his head can detach on to hands and open up new parts of the level.
Due to all this, the moment to moment combat still isn't very good, it mainly consists dashing and running around since there is no evade or lock on during melee combat and holding the square button and hitting them with a charge attack. Occasionally you will have to switch to a ranged weapon to kill a smaller or far away enemy. As a whole combat is generally the same with not many big improvements.
Camera and movement is also just as much as the same. You have very limited control with the right stick and much of the camera tries to frame the action as you are moving around. During moment to moment running, this is fine but when during tight spaces, narrow walkways or crammed areas it's hard to tell have a good view on where you are moving. There is platforming is back is also just as awkward as ever with the timing of Fortesque's movements and his jump arc being high enough to reach a platform being a game of luck especially when combined with the camera.
Thing is, these were all issues with the first game. Medievil 2 does retain all of the good aspects too like the level design which does a fascinating job at combining boomer shooter keycard hunts with inventory puzzles of survival horror games. There isn't many games that has this style of level design and I enjoy the game for it. I might prefer the level design more here since the pointless overworld is gone and it's simpily just a level select now. Making things more straightforward, just finish one level and move on to the next one, just the way I like it.
I do like the quick select since it means less going around and fiddling in menus. The climbable walls does give the level more verticality and removing Dan's head and putting it on a head to solve puzzles and unlock more parts of a level is a nice way to more variety to level exploration since now there is more than just keys and inventory puzzles.
However one major thing that prevents Medievil 2 from at least being mildly better than the first game is the lack of health refills inbetween levels and the chalices depending on the player not giving them the ideal rewards for later parts of the game.
These issues sound trival for most of the game, but the Jack the Ripper fight onwards requires the player to have the Blue Magic Sword in order to deal decent damage to him before Dan's girlfriend's health also depletes or else you will need to use lightning to recover her health and this will do take away lots of health and since there are no health refills inbetween levels and healing areas are few means you have to avoid or tank hits for a good while.
The chalice rewards also seem randomized too, I got the Blunderbuss for the penultimate level and that thing was such an underpowered pea shooter than I eventually cheated and got the Chaingun instead, why this weapons I didn't get instead is beyond me. Enemies also become insanely spongey here which makes the lack of health refills and powerful weapons late game stand out that much more.
Overall, Medievil 2 like many direct sequels on PS1 is generally just more of the same but there are things that prevent me from saying it's mildly better than it's predecessor.