What Video Game Adaptations Need to Work
This might be a weird pseudo spin off to my Batman Arkham
write up because a similar point I made there is going to be the driving point
of this one, if you haven't read it, I suggest you should because it will help
understand what I am going to say here better.
Video
game adaptations have been around for a long time in various shapes and forms.
They still release from time to time and they still never really had a huge
success story especially in the live action market. There have been many
announced recently like God of War, Fallout, Disco Elysium and the recent
Uncharted movie came out, also recently the Tekken anime, and they don't seem
to be dying any time soon. But why has there never been a genuinely great live
action video game movie? Animated ones have worked but not live action, and it
has been discussed to hell and back on why game adaptations fail but a major
reason why so many of them fail comes down to two things: innovation, market
and surpassing what came before.
I said in my Batman Arkham write up that the developers at
Rocksteedy used the Batman Arkham license to stand out from other games that
came before and at the time.
To use a movie example, I will be using two superhero movies
that helped jump started the superhero craze in recent times: Iron Man and the
Dark Knight.
First, Iron Man, what made Iron Man stand out from other
superhero movies especially at the time was simple, Iron Man did things that
other superheroes of yester year never did. It had a protagonist who was a
genuinely terrible person become a superhero. Tony Stark was an arms dealer who
profited off the death of millions but when Stark realized how horrific the
weapons he made were, he decides to use his weapons for good and to help
people. One aspect that made Tony Stark stand out from other superheroes was
the fact because like I said, Tony was a terrible person. Compare that to Clark
Kent, Bruce Wayne, and Peter Parker where they were good people who want to use
their powers to help others. Peter Parker in the Raimi movies only really did
one terrible thing before becoming Spider-Man, where Tony's past deeds where
much worse. Another aspect is that Tony Stark admits he is Iron Man and the
public knows that where the other characters I mentioned all had secret
identities. There were other superhero movies like the 00s Fantastic 4 where
the public knows that they are heroes but Iron Man put it on the forefront.
Many people at the release of Iron Man were surprised that you could be a
superhero and not have a secret identity.
2nd example, the Dark Knight. The Dark Knight was a much
more darker, gritter and grounded take on the Batman mythos, it had Batman not
be the one to clean up Gotham City, it was Harvey Dent and had a Joker who
didn't care much about trying to be funny or much of anything. It was, a crime
drama that just so happened to feature Batman.
So what do these two examples have in common? Simple, they
both provided an experience that you could not find with other superhero movies
before and at the time. It provided an experience that couldn't be found
elsewhere in the medium they were in.
This where video game adaptations succeed in animation.
The most obvious and well known example is the Castlevania
Netflix series. That show succeeded mainly because of what it was: an adult
animation show that was mainstream. Before Castlevania, the only adult
animation show was Spawn the Animated Series so when Castlevania came out, it
was new and fresh, and opened up a whole new market because it provided an
experience that was not found in western animation especially. Castlevania
opened a market that spawned shows like Seis Manos, Blood of Zeus, Trese,
Liberator, Arcane, Invincible and so on. Before, seeing animations that had
more mature content was reserved for Japanese animations so Castlevania broke
new ground in that regard.
Speaking of Japanese animation, all though not nearly as
popular, the Gungrave anime for one of many reasons why it stood out was
because it was an anime about the mafia and showed themes where live action
works like the Godfather movies covered but Gungrave stands out to many
including myself is that it was a Japanese animation that dealt with all that.
It's an experience that you have to look hard to find in anime and that is one
major reason why it stands out. Shows like Cowboy Bebop and Black Lagoon dealt
with this but it never had the characters Gungrave had.
So why doesn't live action game adaptations do not have a
major success story? It generally comes down to one thing, most games borrow
heavily from movies and a result when they get adapted even when faithful to
the story, end up just being a bargain bin versions of the movies they are
based on and they never surpass what inspire them either.
Silent Hill? You can watch a David Lynch movie or Jacob's
Ladder.
Uncharted and Tomb Raider? Obviously Indiana Jones.
Max Payne? John Woo, the Matrix and Film Noir movies exist.
Mortal Kombat? Big Trouble in Little China and various
martial arts movies.
Doom? Predator, Starship Troopers and Aliens.
Hitman? Lots of spy thrillers to choose from obvious example
being James Bond.
Resident Evil? Just zombie movies by George Romero.
Assassin's Creed? The Matrix
Sonic the Hedgehog? Traditional Hero's Journey.
Warcraft? Lord of the Rings.
See where I am going with this? All of these movies are just
discount dollar store versions of other movie franchises. So if a video game
live action video game work is ever going to stand out, it's going to have to
be an experience that can't be found elsewhere in the medium or if it is has to
surpass what came before.
TV shows of the various game franchises might be a decent
format to stand out but only time will tell.