The "rebooted" Doom series has been quite the interesting ride. Doom 2016 revived the FPS from having games being filled with regenerating health, weapons being predominatantly hitscan, weapon limits and brought back fast paced movement and added it's own ideas like mantling and glory kills. It made single player FPS more appealing to people who never really liked it when the genre was filled with what I mentioned earlier. Doom Eternal came along and does the sequel difficulty spike and while alienated certain fans of the 2016 game managed to create a new identity and find it's own audience. It also showed many including me how a game can challenge players to egg you into using it's mechanics and systems. With everything wrapped up in the Ancient Gods Part 2, it seemed like id Software was done with the series but now Doom: The Dark Ages is doing the same thing again but with Doom Eternal instead of 2016. For the most part, I'd say the former succeeds mainly with gameplay however.
This is the weird thing with The Dark Ages. It's so different from past Doom games in terms of emphasis on story, having you know the lore before starting and it's blend of dark and science fantasy that I'm almost convinced id wanted to make a new ip heavily inspired by Warhammer 40K but they couldn't due to new IPs in this day and age not doing so well in terms of making money. It then got repurposed into being an extremely loose prequel to Doom 2016.Now this transitions to story and well. At first, I thought it was going to be id following the quote John Carmack said back around the release of the older games where story in a game is like story in porn and well...not really. There is more story I ever expected a Doom title to ever have. I didn't mind it in Eternal since the cutscenes never went on for too long. Dark Ages on the other hand has more cutscenes than 2016 and Eternal. It doesn't help that the story does the thing Warhammer games tend to do and expect you to know the lore before starting the games. It's a prequel where it's written like a comic book adaptation where it expects you to know everything beforehand.
Many of the characters the game just expects you to know and understand. It also doesn't help that Doomguy or Slayer doesn't do any of his shoot first antics that he does in 2016. It also never tries to create much attachment towards any of the characters and many of them just drone on in exposition.
Doom Slayer also doesn't have anyone to play off like Samuel Hayden in 2016 either making him more dull. The main villain gets the upper hand on Slayer due to some weird magic that is like Kryptonite. There is also some lovecraftian horror in there.
There are some good moments where the Slayer shoots one gatekeeper in the head in a late game cutscene to end a love. There is also the awesome scene where the main villain kills the Dragon and Slayer gets really angry which works since you've been using the former a lot throughout the game so some bond was at least formed. Moments like this are few and far between.
You are still playing than you are watching but it's still hard not to zone out during cutscenes and while they aren't well written they weren't bad enough to make me want to skip them due to how well rendered and decently composed the cutscenes are.
The only big issue is the upgrade system since there isn't much money throughout the game and so many upgrades it's better to prioritize what you like than experiment and try new options.
Overall, Dark Ages is a blast minus story but it's not too big of a deal since most of the time in Dark Ages is still killing demons.
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