Friday, 8 August 2025

Twisted Metal 4(Playstation 5) Review

Twisted Metal 4 was a game in which I was aware of it's "infamous" reputation since TM3 and 4 or any TM game not spearheaded by David Jaffe and Scott Campbell tend to be viewed less than favourably. I was just surprised that those games came to modern Playstation systems. I jumped straight to TM4 since, it's considered a massive improvement over TM3. The latter of which is even said to be an outright "bad" game with no vocal cult following saying they geniunely enjoy it.

With all that said, TM4 already had a bizarre art style with it's opening if somewhat lengthy cutscene. I did sort get won over with the music with Dragula by Rob Zombie playing in the first level. Then I had to play the game and everything already felt "off". The turning speed for the vehicle was way too slow to the point I wished there was a quick turn.

Weapon pickups do very little damage and vehicle health is way too high for them to do any damage even performing concentrated fire on them. Your special move/weapon does a more damage by comparison, in my case was Rob Zombie's but the catch is, it's on an insanely long cooldown time. So pick ups do very little damage, special weapon has a long cooldown on top of Rob's connecting being based on RNG.

The biggest blow to all this is that TM4 isn't even a vehicular free for all deathmatch. It's essentially a wave based survival battle with a boss at the end every level.

When the HUD says "6 enemies". That's not true. You have to kill 1 or 2 enemies and then another vehicle spawns on to the map at full health. When you combine that with the insane vehicle HP, pick ups doing little damage, and the insane cooldown for special weapons, these battles already feel like they drag on. If an enemy manages to find a health pick up, then the battle could take another 5-8 minutes if not longer.

To top it all off, every stage and I mean every stage ends with a boss fight like the end of TM1(1995) with Minion on the Rooftops stage. The difference between TM 1995 and TM4 is that the former did that for the last stage and it was a geniune surprise when Minion popped due to the game not pulling something like that beforehand with an amazing theme accompanying him. TM4 has this with every stage and all of them with boring and dull jobbers.

Combine all of the stuff I said here together and I basically had no problem using the god mode cheat to beat the Rob Zombie route of the game. Every vehicle battle lasted so long and I was just getting bored how overly long every "deathmatch" was. Every battle in TM4 is a very long battle of attrition. God mode only makes a little bit less dragged out since you aren't prioritizing getting health pick ups after every vehicle skirmish.

Overall, TM4 was a game I wanted to look past it's less than favorable reception since some say it has some good gameplay. I just found a game where I was struggling to maintain any kind of interest. Check it out of curosity but I say wait for a sale at a cheaper price that it already is now.

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