Since I replayed a lot of the DMC games recently, I decided to play this reboot again. I remember the Definitive Edition being good and it still pretty much is. I'd say it's one of the better games in the series. With only DMC3 in the mainline games that rivals this. In comparison to DMC3, I'd say it's two steps forward and two steps back in terms of story and gameplay, I would rather play this reboot than 1, 2, 4 and 5 since it has the much better combat than 1 and 2 and you play as Dante the whole game unlike 4 and 5. Must Style Mode also drew me to play this again, unfortunately it was pretty much an afterthought, more on that later. Story has improvements but also makes one big massive misstep from being the best in the series. Well two but the 2nd issue isn't as big.
The story at least in terms of backstory and aspects of it's world building is better than the mainline games. For one it is actually shown and explicitly shown what happened to Sparda and how Eva died. There also is a better clue on the how the demonic underworld works in this universe of DMC. Mundas also has more character by comparison to DMC1 since he reacts to what you do at the end of the missions and while he is basically a Wilson Fisk and Lex Luthor character with superpowers the story sets him up well in that you have to take out his operations and do strategic guerilla stikes before getting to actually fight him.It also gives you more of a framework on Dante and Vergil's backstories by comparison to the mainline games.The side villains like Lilith and especially Bob Barbas are quite entertaining and fun. The latter being my favorite since he belittles and attacks wrongfully accuses Dante and by extension of things the player didn't do. His death even helps gives an edge by giving Mundas the location of Vergil's hideout. Lilith keeps mocking Dante and insults Kat while she is trying to kill you. The Hunter Demon being a starter demon does destroy Dante's trailer and is a persistent threat in the mission he is in.Kat is also the best female character in the series even if it is a low bar. How she helps contributes to the team and how her interactions with Dante are quick to the point without getting in the way of gameplay. She ironically contributes more to the plot than Vergil does especially with how she gives the layout of the demonic building or earlier in the game where she helps Dante thwart off a demon even though she didn't have and could've cowered in fear.Speaking of Vergil this is where the game massively fumbles, early game he isn't bad when he's just hiding in the shadows and is giving Dante orders and is just manipulating both him and Kat for his own purposes. He's shown to be quite cunning and smart. Then later in the game when the resistance location is revealed is where everything falls apart. Remember how DMC3's Vergil was memorable for how the game uses the worf effect to show off how skilled he is as a fighter with him finishing off the bosses you previously fought as Dante? DmC Vergil lacks this strongly. This is the thing that prevents this version of him being better than 3's.The way Vergil's fighting prowess is displayed he comes off more as a cowardly villain than someone who is manipulative but can also hold his own in a fight. Like say Star Wars' Emperor Palpatine, DC Universe's Darkseid or Dragon Ball's Cell. DmC Vergil shows the intellect part but not the fighting. Every time the game could show Vergil's abilties to hold his own in a battle, he either decides to not do act, have Dante do the work, rely on sneak attacks or when he does seemingly win in a fight, it is an off screen victory. When Vergil fights Dante at the end of the game in a fair and honorable duel, it feels unearned since the former never acted that way throughout the whole game. It can almost catch you off guard that he's even resorting to this. When he's doing his boss attacks, these are fighting moves and abilites not even shown in the game previously.
The way Vergil's fighting is displayed he comes off as like a serious version of Futurama's Zapp Branigan, Ratchet and Clank's Captain Qwark, Dragon Ball's Mr. Satan and Harry Potter's Gilderoy Lockheart. With how much Adaptation Wimp he gets in this aspect, you start to wonder how he was able to amass followers and how his resistance group lasted so long against Mundas before Dante was recruited. There also only seems to be 3 major memembers of this resistance group and everyone else just being red shirts from Star Trek.
Dante's character is also a lot more serious compared to the wannabe goof ball who thinks he is way cooler than he actually is in DMC3. Due to the serious nature of reboot and Dante himself being just as such his interactions with his enemies can off as vulgar than endearing. He isn't that bad considering his interactions with Kat saves it and there are some funny moments with him like waiting for the elevator to go up with annoying music playing. It did seem like an origin story where maybe in later installments and later parts Dante becomes more like how he was in the canon games.
It's a shame that the story makes these massive fumbles since the baseline here is good and it gets quite a lot right. It makes these pitfuls standout all the more. Still, out of the mainline games, only DMC3 is a rival to this.
The gameplay is solid. Reboot Dante doesn't really have the expansive moveset and weapons that Dante in DMC 3-5 has but at the same time, he is above Nero and V. Speaking of Nero, Ninja Theory managed to do what Capcom had a hard tim figuring out, they gave Dante a grappling hook without needing an entirely new character to justify having one in the game. This already is a point to Ninja Theory's favor. I also don't mind stinger having a knockback effect like it does in DMC5 since you have the ability to pull enemies back to you after you do it.
The levels hardly ever feature any backtracking which is fine considering how ridiciulous DMC4 got with it especially with no level gimmicks like the disappearing platforms, dice game, slo mo dodging lasers and sawblade traps, a maze and puzzles that slow down the action like moving statues across a multiple areas. DMC3 was fine with the backtracking but DMC4 took it a step too far which is why DmC's adherance to not having any backtracking and puzzles is a big point to the game's favor.
Platforming is also solid. Nothing indepth but it's involving enough just being a game of moving platforms and pulling them towards you. There is also some timed dashes you needed to with the timing window to do them being forgiving.
When it comes to the actual sword combat there are new additions like a glow when Dante will do a pause combo, a dedicated launcher command and dodge button. The glow with pause combos I don't mind since it helps less adept players know when to do those attacks.
Hitting enemies and killing them has a very eye popping and satisfying stimulus when hitting.
The upgrade system is a step above DMC3 where you get skill points for moves and red orbs for itsems like in DMC4. You hold up to only 3 Gold Orbs unlike 5 where they keep stacking.
DmC also doesn't have enemies as annoying as the Dullhans, Soul Eaters and the Fallen or as boring as the Chessmen from 3. the color coded enemies from the base game are gone and it's more so you do more damage to them if you hit them with a color attack which is a better change to me since you still need to engage with the mechanic. Outside of that is no enemy that overly annoys me however this is a different story on Must Style Mode more on that later.
There is also some some great on boarding too. For example, you get used to the aforementioned dash move a few times before getting accustomed to it. The Pathos enemies can be a little annoying to get up close with swords or kill with guns but then you get a grapple hook so you can bring them to you or come closer to. You get Arbiter after trying to deal with the Hell Knight's shields beforehand. Aqulia is accquire late game to get past the Witch's force fields. Demon Shards you struggle with killing when using Ebony and Ivory but then get the Revnant Shotgun and they go down quicker. My personal favorite is how much the player would hypothetically be struggling against Tyrants but then then Dante gets Eryx and dealing with him becomes easier. You also get Kablooey to help deal with armored enemies easier.
When it comes to subtlely teaching player what to do and easing them into the game DmC might be the best in the series. It's a step above DMC5's giving Dante 2 weapons and 2 guns the moment you control him or giving the player a new weapon towards the end of the game just to have it be a glorified boss rush.
There are some issues with the game with all this said. The first one being Devil Trigger. This isn't a big problem early game before you unlock the ability halfway through especially if you don't care about getting high style points but when it does. My suggestion that after you get it, select whatever difficulty you are and switch to "hardcore mode" if playing the Definitive Edition since in the base game had DT be a glorified win button, it was quite obnoxious which DE thankfully removed.
The weapon and style system can annoy some who loves playing as Dante in 4 and 5. I don't mind it too much. The weapons are like light and heavy stances from Heavenly Sword. Angel is light stance and Demon is heavy. This can feel derivative, it didn't bother me too much since at least you can seemlessly switch between both weapons. That and no specific combo attack to use to damage enemies like in that game.
The weapons can also follow Quake logic where there's a stronger versions of already exisiting ones. This can make some for rundundant weapons unforuntately.
Fighting styles or lack there of can be a kicker for some. You have some moves in Gunsliger style like Rainstorm, Shotgun Numbchucks, and charge shots. You also have a weird variation of the air dash in Trickster mode abeit a bit cumbersome to pull since it's better for platforming than in combat. As cool as I think the fighting style system is. You couldn't even select whenever you want in DMC3 without mods or playing it on Switch and it was never meant to played that way due to the style level up system. DMC4 and 5 doesn't even let you play as Dante the whole game and style switching itself could lead you open for an attack since the thumb is off the left stick and is on the D pad and an enemy could hit you. Swordmaster was mainly useful for close range since you get the max level of sword moves and trickster helped for bosses due to the air dashes
While I like this system, I'm not too disgruntled over it's "removal".
The lock on system isn't the greatest since this was added in DE but it mostly works fine even if there is seemingly no way to switch between targets. It never really got in the way of moment to moment enjoyment.
Bosses aren't as good as DMC3 unforuntately. Bob Barbas being the best since it has decent specticle and it's also a good story boss too. The rest outside of him and Vergil tend to be a little too scripted. You hit their health bar and then do some grapple moves, a set piece then win.
As a whole, DmC is more than worth checking out in spite the infamous reputation it can get. As long as you just accept as an offshoot universe of the series, it's easier to swallow. If you don't care about Must Style Mode, ignore the next few paragraphs.
I do want to talk about Must Style Mode which I wanted to play DmC again at all. I always wanted some kind of game with a style meter to do what the Ghost Rider movie tie in game did and have the player reach a certain style and then he can damage to enemies.
The fact that DmC has a mode where you need to get S rank and above to do damage drew me to it. I stopped about halfway through the game. This mode is an afterthought in spite of the interesting premise.
The first red flag is that when playing must style on hardcore mode, the style meter goes down very quickly and it's worse with flying enemies especially when they are the only enemies on the battlefield or if the spawn at all. Mainly because when Dante combos a pathos or harpy, they will go flying across the map during that second it takes for Dante to grapple towards or bring an enemy over to him, the style meter will go down very fast. So it's a game of combo, knockback, style goes down, grapple rinse repeat. When not on hardcore mode, the issues with the vanilla release like DT doing high damage and have everyone float around Dante partnered with the easy style meter actually cancels out now since it raise the combo meter back up again much quicker.
With that said, there are other red flags like how you don't get graded in this mode meaning no red orb or skill point bounuses after missions so you are needlessly playing on a harder mode with no reward for doing so.
Both these issues start to ruin Must Style mode. The issues start to show when you have to deal with Pathos and Harpies while also dealing wth Tyrants and if you get hit, the combo meter has to be built back up again and your enemies are immortal punching bags while you have finite health. Outside of building up DT there is also no other way to get the style meter up much faster making combat even more of a battle with immortal punching bags. This gets worse when the ONLY enemies are Pathos and Harpies which where once minor speed bumps now become a long and very tedious battle of attritution deal to the knockbacks hitting enemies can bring with them also being immortal until you hit S rank or above.
When the Witches showed up, I gave on this because I didn't want to deal with immortal flying enemies as well as a teleporter. She keeps disappearing before I can get the meter up to damage her.
This mode was an interesting concept but the implementation of it was nothing more than an afterthought. It's nice this mode exists but so because this hasn't been done in a style based 3D beat em up before outside of the aforementioned Ghost Rider movie tie in game.
Overall, DmC is an enjoyable game and one of the better games in the franchise. The story has more going for it than most of the games in the mainline continuity. You also play as one character the whole game and unlike DMCs 4 and 5. It has it's problems like a lot of games but as long as you don't try to play on Must Style mode like I did after my first playthrough, it's a game with a lot to enjoy. Go in with neutral expectations and there is a very enjoyable game to find here.