Monday, 12 May 2025

Power Rangers: Rita's Rewind Review

I'm not even a Power Rangers fan, I remember watching a random series of it over a decade ago and the extremely rad and awesome theme song of the 90s series. Other than that I came into this game because it seemed to be yet another throwback 2D beat em up on a nostalgic series that began with TMNT Shredder's Revenge. I played G.I Wrath of Cobra earlier this year and the game was so unstable that I couldn't even get past the 2nd level due to crashes. I thought Rita's Rewind was going to suffer the same fate but thankfully it didn't.

The game's combat is pretty much traditional 2D beat em up affair with punches, combos and special moves, however one major difference that not every game in the genre has if not most of them is the addition of a dedicated dodge button. I tend to have a soft for any game in the genre that has this since now avoiding attacks doesn't become an unreliable game of chance. Due to this it now feels like I can feel competent in combat rather than a tank who needs to rely on having enough healing items spawn to get by a stage.

I kind of regret playing on easy but at the same time there is one thing that made me say, "kind of".

The game isn't purely a 2D beat em up. There is a fair number of shoot em up mini games and first person person mega zord sections. These are mostly fine and nothing too bad and I'm guessing the developers really wanted to make the most out of the Power Rangers license as they could. I just prefer games to do one thing and do it well.

Another reason why easy mode could be accomadating for me is because you get more health pick ups and power ups during these sections. If I found these sections any harder, this could've ruined my enjoyment with the game. The only major hard part of these sections is during the Green Ranger fight since his boss requires you to hit flashes of the character before you can do actual damage to his Mega Zord and I did get a game over here due to me not being good enough to tank my way through.

The Mega Zord sections are okay, they seem to be a moment of empowerment and an over the top way of finishing off the villain for that episode.

Some bosses like Bones 2nd fight where his projectile attack can stun lock me and I lost a lot of health rather than getting inviciblity frames after getting hit caught me off guard

The final boss with Rita was mainly hard due to her puzzle design and you couldn't win by hitting her, dodging her scripted attacks and then hitting her again.

Overall, game was a good time despite me not really being into the license. Price point might be questionable but there are always sales and you can get it at a reduced price. It's an enjoyable few hours.

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