Saturday 13 July 2019

Why I dislike Call of Duty Multiplayer

 

Why I dislike Call of Duty Multiplayer


I am not a big fan mp games in general and I feel like a large contributor to that is the CoD franchise, in all fairness I used to play World at War's mp a lot but later games just annoyed the piss out of me, and every mp game at the time the time of the 7th gen were basically emulating CoD.

I find CoD mp to be really uninteresting in general. Its basically who ever melee or shoots with ADS first wins. I don't get why CoD hates the idea of hip fire so much. And you want to know why people camp in CoD games? Its because ADS is king and you are better off holding the ADS button at all times then you are actually running and gunning because running and gunning means you have to aim your crosshair and then press the ADS button then shoot, clearly running and pressing ADS is too much work so just sitting there removes the busywork.

And killstreaks, boy oh boy, not only is the act of running and gunning in a run and gun shooter not fun at all but now, you get rewarded for sitting around and waiting for the enemy to come to you. Which basically puts all the players who want to play properly at a huge disadvantage. Mainly because it exploits CoD's weak combat and rewards people who don't want to run and gun. People who actively don't play the game will get air strikes, gunners and radar scans and further attacking people who actively want to run and gun and have a good time.

This stuff ain't got shit on arena shooters. Prestiging? Who cares if the core shooting is so weak. Arena shooters encourage you to move and learn the layout of the maps, the weapon placements and encourages you to run around and get up close and personal. You have to learn the map, find the weapon placements and you have to yes, actually run and gun. None of that customizable loadout shit where you have 10 machine guns and pistols that all do the same thing. Each weapon in arena shooters feel different from each other and have their uses. And no stupid killstreak rewards putting other players at a disadvantage.

Maps feel nice and large with lots of verticality, and decent amount of space to get the drop on enemies.

And getting kills in Arena shooters actually require more skill than just pressing ADS first, since you can take a decent amount of damage before you die, you can run back get some health and armor, find some weapons come back and even kill the player hunting you. Getting a kill requires quite a bit of dedication from the player, and requires you to pay attention rather hitting ADS or melee first.

I know later CoDs probably fixed the kill streak and camping problem but people often say MW series is the high point of CoD mp and I so strongly disagree with that. They really are overly nostalgic.

 

1 comment:

  1. I'm reminded of BDobbinsFTW's videos on COD from like 6 years ago where he says, and I'm pharphrasing:

    "Call of Duty is the only series where your team could be winning and you could be having a positive K/D and you could still not be having fun. Because COD's gameplay itself isn't rewarding. A single kill is meaningless because killing a player takes no effort and ,because of the quick respawn and maps, will be back to where he died in a couple seconds. So as a result, the only time COD is fun to many people is when they're steamrolling other players. When they get multi kills and call down mutli Kill Streaks. COD at its core is a solo power fantasy pretending to be a multiplayer shooter.

    Other games like Halo 3 multiplayer are more complex and require the player to work for their kills and to improve".

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