This reboot of Modern Warfare caught me by surprise when I first played it and the direction CoD went into after it, surprises me even now. By this point into CoD's run, the franchise was flanderized, the campaigns while still decent action movie romps were just a side attraction to the multiplayers and it became the divisive punching bag it is now. While the idea of "back to basics" or "back to it's roots" was thrown around a lot in the 8th gen. CoD MW 2019 really did feel like it was doing just that along with CoD WW2 to a lesser extent. The campaign clearly wasn't a side attraction since there are no multiplayer trophies to be found here. Infinity Ward was expecting you to play the single player portion this time around.
Playing MW 2019 surprised me how this sub series of the CoD franchise still had a lot of life left in it. MW3 2011 before this point was heavily reusing assets and scenarios from the original versions of MW1 and 2 so to see a lot of fresh and compelling ideas at this point into CoD's run caught me off guard.It also goes back to what CoD originally was, you being the underdog against an overwhelming force rather than you being an action movie hero where your npcs take all the credit for everything you do. Just that now it's darker and grittier.
I mentioned new ideas and there are some great missions here with much more mechanical depth this time around like "Cleaning House", "The Wolf's Den" and my personal favorite "Going Dark". The first two can be tense tactical shooters where it's about moving slowly with actual door breaching and opening animations with the flashbangs finally being useful now. The atmosphere of the missions as well as enemies attacking you from anywhere in those claustrophobic rooms can really make for tense moments you could find in a more tactical game. Always being careful when to fire shots and don't accidentally hit civilians. On top of this, you even get a darkness meter too.
This culminates in the penultimate mission "Going Dark". Ubisoft to this day has never made a new Splinter Cell game using the power of consoles post 7th gen and this mission lets you experience that all though only for one level. Shadows and light meters have been absent in games for so long at times I forget you can shoot out lights for more optimal sneaking conditions, it was in some instances but it was great to finally see these mechanics come back only for this one level in this one game in the rebooted MW series.
Other missions like Embassy and Sniper's Den are no slouches either. The former reminding me of the days back when CoD campaigns were about being the underdog and being overwhelmed where it's about an overwhelming force trying to take over and kill everyone in the US Embassy in Urizikstan. Where you have to escort an npc in a stealth section using cameras and then have to defend it from overwhelming counterattacks. Borrowing from Comrade Sniper in CoD2 isn't nearly as overt here as it can be in. The only big issue with this level is that snipers can expose the scripting of the level by not being able to sniper the enemy firing the mortor at you later in the level from across the map.
Sniper's Den does a good job at teaching the player bullet drop and is accomdating enough to have him be super good at it since it's a one off mechanic. It's Comrade Sniper again but at least there is a new mechanic to accomdate for it as well keeping in line with the theme of being the underdog especially with the enemies soldiers and trucks keep on coming.
There are some weird missions like a steath section where you play as child Farah but I didn't mind it too much despite how heavy handed it can get with it's theming on who's the bad guy. There's also a section later in the game where the game tries to pull sympathy cards by having threatning to kill The Butcher's family in order to have him to talk but I didn't mind it too much since the campaign mostly won me over by this point.
Issues I had is that during the missions where it's traditional CoD shooting galleries while there are attempts at innovations like a lean mechanic, it's not as smooth as it could be. The shooting is still ultimately just using hitscan weapons to point, shoot, get shot and then regen health. This is fine when the enemy count is small but can lead into frustration when enemies are everywhere and it can be hard to have them get line sight of sight off you so you can wait for health to regen. This is especially ergregious in "Proxy War" while the arena is decently open, the issues with the hitscanners and regen health can get in the way of the enjoyment.
Some sections can be a little too scripted especially early on in Embedded when you aren't picking up the brick and it's an instant fail.
Overall, playing this campaign again reminded me that CoD did have life left in it. Not very big on where the rebooted MW games would go into but like the og MW games this first one was captivating.