What was Free Radical doing after Timesplitters 2 and before Future Perfect? You got Second Sight. That's often what this game is known as however that didn't stop it from getting a passionate cult following in it's own right. I orginally played it back in 2018 and recall the story having have amazing cutscenes but really confusing as a whole but the gameplay is just on the "okay" side. Playing it again years later and my thoughts remain the same. What annoys me this time around is that the gameplay could've been more interesting and better thought out considering the premise of the game. The story is still very good but the gameplay could've been more than just a means to an end.
When it comes to the non interactive side of Second Sight, the game delivers. Timesplitters was always an episodic tale with a loose plot that conncects everything with the cutscene animation, charismatic characters and funny dialogue doing much of the heavy lifting. Second Sight was Free Radical's attempt at making an overarching plot before Future Perfect would introduce one to TS.The story itself plays out like a psychological thriller. With the main character John Vattic slowly piecing together everything as the player is while he is going through the game. There's a fair number of red herrings and intentional misdirection with the story. It's fascinating just how in sync it all is. The player is often confused just as much as the main character is. The twist of the game even coincides with the game's very title too. There is some gaps in the backstory I wished were explored like what was the catalyst that caused John's initial hostility for psyhics and what the pentagon specifically did to trick him into coming to Siberia. The villain Hansen is also on the underdeveloped side too. In the grand scheme of things, these problems I listed are minor.
It also helps that cutscene animation and direction much like TS2 are great here. The visuals and cinematography hold up partnered with how expressive characters can be. Now there is an overarching plot backing everything. The voice acting is also solid. The music is very much Timesplitters sounding which also gives this game a weird identity all it's own. Like a film director hiring the same production team on his last movie but now telling a different kind of story with his next one.
The story is very much the selling point here so I will avoid talking about specific events as weird as it is for me.
Gameplay is not terrible but a mixed bag if not just a means to an end. The game is basically a cross between Metal Gear Solid 2 with it's stealth and James Bond Everything or Nothing with it's auto aim heavy shooting.
However much like MGS2, the tranq gun you get pretty much bypasses any stealthing you will need to do since it's one and done solution for incapcitating guards. Guards don't wear helmets or protective gear like MGS2. What's worse here is that the guard AI can be inconsistent and partner that along with cameras never giving sound cues when near them can lead to many unfair detections. In MGS2, a guard has to call in on their radio and if the player attacks him during the call, the guards will sweep the area. In Second Sight, this is very inconsistent and can lead to hivemind stealth game AI that the genre can be infamous for. You don't even get timers of when the guards will give up the search. Cameras in MGS2 often let the player know they were close by them.
Another thing that defreniates Second Sight from MGS2 is the physic powers but most of your problems outside of the occasional puzzle can be solved with just firearms. You can't use powers and guns at the same time either. The only power that is useful during combat is healing. This ability and the very frequent checkpoints are two contributing factors are as to why many myself included were able to finish the game.
The shooting is weird in that it has Timesplitters' excellent sound design for weapons but it doesn't have the exaggerated damage animations when shooting various areas of the body. The only way to reliably kill enemies is to aim for the head or near the head which in a sense, you do get more freedom over where you can aim by comparison to the aforementioned Everything or Nothing. You don't get as much by comparison to Resident Evil 4 which would come a year later.
The enemy roster is also lacking. It consists of infantry soldiers, psyhics with guns and super soliders you fight only once. The only real enemy you have in combat is getting mowed down by an overwhelming amount of machine gun fire and not being able to find a safe spot to heal.
There is also random, "how was I supposed to know that" moments. With the computer puzzle in the Conspiracy mission being the most well known example. There isn't an overwhelming amount but they can really pop up when they happen.
Overall, the story is very interesting but gameplay is an okay means to an end that could've amounted to much more.