Kane and Lynch: Dead Men is a head scratching case study on what should've been a celebrated cult classic devolving into a title where by the time you reach the end, you'll be happy it's over. This isn't an, "I can't wait for more" kind of way. It's a sigh of relief when it's over, if you get there. What really annoys me is that Dead Men had a lot going for it. The game is very well acted especially with the titular characters Kane and Lynch. The game did such a great job at selling you on a premise of two guys who can't trust let alone stand each being forced to work together doing awful things to get by and seeing how far they can keep slipping off the slope until they can finally regain their feet.
When it comes to presentation, K&L has a lot going for it. I already mentioned the voice acting but the game has this whole heist movie crime thriller atmosphere and it nails it pretty well. There's vehicle chases, nightclub shootouts, prison breakouts, bank heists and eventually the game homages the very movie it's inspired by with a shootout on the streets like in Michael Mann's Heat.The game is obvious about what inspired it but what helps it sets it apart is how both Kane and Lynch are people you really aren't sure you are supposed to root for. This is where the slippery slope comes comes in. Kane was already on death row and doesn't deny the awful things he did. The inciting incident happens because The7 decides to kidnap his wife and daughter. The whole game starts because The7 wouldn't just let him die. Then they have Lynch be a guard dog who tends to have psychotic episodes. They both have to rely on each other with both being completely at odds. Kane will often withhold information from Lynch and the latter will often screw over the former due to his psychotic episodes.
In each chapter before the prison breakout one screws over the other and both have to deal with the consequences. Early game Lynch withholds that he's on medication, then later Kane tricks Lynch to tag along with him to kidnap the daughter of a crime boss. Kane tries to strike a deal with the crime boss and Lynch goes crazy and kills the daughter. It's this dynamic that makes the story interesting. The scene where Kane screams at Lynch to shut up while talking on the phone has great voice acting and is quite relatable when it deals with dealing multiple voices while talking to someone on the phone.
Kane is also a protagonist who has been through and seen a lot of bad things over the years and met his fair share of people. Gives his character a "he's been doing this for a while" aura.
Unfortunately, Havana is where this whole dynamic gets put to the wayside and it's just Kane's revenge but it's the gameplay where everything mainly faulters more on that later.
The gameplay can boiled down to be a cover shooter with squad mechanics. It's like Rainbow 6 Vegas in 3rd person with the scripted nature of a CoD campaign. One big difference is that in K&L is that you are never once chastised for murdering civilians in open combat.
Cover shooting is in the game but there are more interesting sections like in the Nightclub section where you need move through a crowd and if you pay attention to the guard flashlights, you can get a quick drop on them. There is also some interesting homages to IO Interactive previous title with Hitman Blood Money with the split screen effective, this gets used a lot with snipers when in their scope.
This all culminates to the best mission where you are in Tokyo Japan where you got to Retomoto Tower where you infiltrate it by blowing up the window in the building and then get to the streets and then get to the getaway vehicle. The streets sections did a geniunely job at replicating that shootout from the aforementioned Heat. Jesper Kyd's score here is amazing too.
Gameplay issues are that weapons are inaccurate since aiming the crosshair is not going to be where the bullet lands when fired. The "lives" system is unreliable since it resets on checkpoints but it's also RNG where I can take two morphine shots and other times I can't. There is also the fact that randomly shots can get me down to critical health or incapcitate me even at full health on easy. The squad AI is also inconsistent since they follow you reliably and then stand around and do nothing after.
This all culminates in Havana where all these issues get exacerbated to insane degrees. What were once mild annoyances now become anger inducing handicaps. The first Havana level is one of the worst designed game levels ever. Insane bottlenecking, hitscanners from all sides and getting to the level exit at all is basically a game of dice rolls where the odds and luck is your favor. It gets slightly tolerable with a terrible Hind D fight and awful stealth themed missions after. Beating them is a game of luck.
Overall, K&L before Havana was a decent if flawed game, Havana happens and it turns into a sunk cost fallacy with two weak endings.